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33 lines
1.3 KiB
JavaScript
33 lines
1.3 KiB
JavaScript
const commando = require('discord.js-commando');
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class RollChooseCommand extends commando.Command {
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constructor(Client){
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super(Client, {
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name: 'roll',
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group: 'response',
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memberName: 'roll',
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description: 'Rolls a Dice of your choice. (;roll 6)',
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examples: [';roll 6']
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});
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}
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async run(message, args) {
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if(message.channel.type !== 'dm') {
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if(!message.channel.permissionsFor(this.client.user).hasPermission('SEND_MESSAGES')) return;
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if(!message.channel.permissionsFor(this.client.user).hasPermission('READ_MESSAGES')) return;
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}
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console.log("[Command] " + message.content);
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let [value] = message.content.split(" ").slice(1);
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if(value === undefined) {
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let roll = Math.floor(Math.random() * 6) + 1;
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message.reply("You rolled a " + roll)
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} else if(value.match("^[0-9]+$")) {
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let roll = Math.floor(Math.random() * value) + 1;
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message.reply("You rolled a " + roll);
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} else {
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message.reply(":x: Error! Your message either contains a number but the number is invalid, or the number is in the wrong place.\n:notepad_spiral: (Note: When using numbers such as 1,000, do not use a comma)");
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}
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}
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}
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module.exports = RollChooseCommand; |