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40 lines
1.4 KiB
JavaScript
40 lines
1.4 KiB
JavaScript
const Command = require('../../structures/Command');
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const { delay, randomRange } = require('../../util/Util');
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const words = ['fire', 'draw', 'shoot', 'bang', 'pull', 'boom'];
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module.exports = class ReactionTimeCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'reaction-time',
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aliases: ['reaction', 'react', 'gunfight-sp', 'sp-gunfight'],
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group: 'games-sp',
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memberName: 'reaction-time',
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description: 'Test your reaction time.'
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});
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}
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async run(msg) {
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const current = this.client.games.get(msg.channel.id);
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if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
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this.client.games.set(msg.channel.id, { name: this.name });
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try {
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await msg.say('Get Ready...');
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await delay(randomRange(1000, 30000));
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const word = words[Math.floor(Math.random() * words.length)];
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await msg.say(`TYPE \`${word.toUpperCase()}\` NOW!`);
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const filter = res => msg.author.id === res.author.id && res.content.toLowerCase() === word;
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const now = Date.now();
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const msgs = await msg.channel.awaitMessages(filter, {
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max: 1,
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time: 30000
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});
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this.client.games.delete(msg.channel.id);
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if (!msgs.size) return msg.say('Failed to answer within 30 seconds.');
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return msg.say(`Nice one! (Took ${(Date.now() - now) / 1000} seconds)`);
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} catch (err) {
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this.client.games.delete(msg.channel.id);
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throw err;
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}
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}
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};
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