Files
xiao/commands/games-mp/chess.js
T
Dragon Fire e6ea2e110a Fix
2021-01-23 15:23:25 -05:00

215 lines
6.1 KiB
JavaScript

const Command = require('../../structures/Command');
const jsChess = require('js-chess-engine');
const { createCanvas, loadImage } = require('canvas');
const { stripIndents } = require('common-tags');
const path = require('path');
const { verify, reactIfAble } = require('../../util/Util');
const { FAILURE_EMOJI_ID } = process.env;
const turnRegex = /^([A-H][1-8]) ?([A-H][1-8])$/;
const pieces = ['pawn', 'rook', 'knight', 'king', 'queen', 'bishop'];
const cols = ['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H'];
module.exports = class ChessCommand extends Command {
constructor(client) {
super(client, {
name: 'chess',
group: 'games-mp',
memberName: 'chess',
description: 'Play a game of Chess with another user or the AI.',
credit: [
{
name: 'Chessboard Image',
url: 'https://chessboardimage.com/',
reason: 'Piece Images'
},
{
name: 'Wikimedia Commons',
url: 'https://commons.wikimedia.org/wiki/Main_Page',
reason: 'Board Image',
reasonURL: 'https://commons.wikimedia.org/wiki/File:Chess_board_blank.svg'
}
],
args: [
{
key: 'opponent',
prompt: 'What user would you like to challenge?',
type: 'user',
default: () => this.client.user
}
]
});
this.images = null;
}
async run(msg, { opponent }) {
if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.');
const current = this.client.games.get(msg.channel.id);
if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
this.client.games.set(msg.channel.id, { name: this.name });
if (!this.images) await this.loadImages();
try {
if (!opponent.bot) {
await msg.say(`${opponent}, do you accept this challenge?`);
const verification = await verify(msg.channel, opponent);
if (!verification) {
this.client.games.delete(msg.channel.id);
return msg.say('Looks like they declined...');
}
}
const game = new jsChess.Game();
let lastTurnTimeout = false;
while (!game.exportJson().checkMate) {
const user = game.exportJson().turn === 'black' ? opponent : msg.author;
const gameState = game.exportJson();
if (opponent.bot && !userTurn) {
game.aiMove(3);
} else {
await msg.say(stripIndents`
${user}, what move do you want to make (ex. A1A2)? Type \`end\` to forfeit.
_You are ${gameState.check ? '**in check!**' : 'not in check.'}_
`, { files: [{ attachment: this.displayBoard(gameState), name: 'chess.png' }] });
const pickFilter = res => {
if (res.author.id !== user.id) return false;
const choice = res.content.toUpperCase();
if (choice === 'END') return true;
const move = choice.match(turnRegex);
if (!move) return false;
const moves = game.moves();
if (!moves[move[1]].includes(move[2])) {
reactIfAble(res, res.author, FAILURE_EMOJI_ID, '❌');
return false;
}
return true;
};
const turn = await msg.channel.awaitMessages(pickFilter, {
max: 1,
time: 60000
});
if (!turn.size) {
if (lastTurnTimeout) {
await msg.say('Game ended due to inactivity.');
break;
} else {
await msg.say('Sorry, time is up! Playing random move.');
const moves = game.moves();
const pieces = Object.keys(moves);
const piece = pieces[Math.floor(Math.random() * pieces.length)];
const move = moves[piece][Math.floor(Math.random() * moves[piece].length)];
game.move(piece, move);
lastTurnTimeout = true;
continue;
}
}
const choice = turn.first().content.toUpperCase().match(turnRegex);
game.move(choice[1], choice[2]);
}
}
this.client.games.delete(msg.channel.id);
const gameState = game.exportJson();
if (!gameState.checkMate) return msg.say('Game ended due to inactivity or forfeit.');
const winner = gameState.turn === 'black' ? msg.author : opponent;
return msg.say(`Checkmate! Congrats, ${winner}!`, {
files: [{ attachment: this.displayBoard(gameState), name: 'chess.png' }]
});
} catch (err) {
this.client.games.delete(msg.channel.id);
throw err;
}
}
displayBoard(gameState) {
const canvas = createCanvas(this.images.board.width, this.images.board.height);
const ctx = canvas.getContext('2d');
ctx.drawImage(this.images.board, 0, 0);
let w = 36;
let h = 40;
let row = 8;
let col = 0;
for (let i = 0; i < 64; i++) {
const piece = gameState.pieces[`${cols[col]}${row}`];
if (!piece) continue;
const parsed = this.pickImage(piece);
ctx.drawImage(this.images[parsed.color][parsed.name], w, h, 52, 52);
w += 52 + 2;
col += 1;
if (i % 8 === 0 && i !== 0) {
w = 36;
col = 0;
h += 52 + 2;
row -= 1;
}
}
return canvas.toBuffer();
}
async loadImages() {
const images = { black: {}, white: {} };
images.board = await loadImage(path.join(__dirname, '..', '..', 'assets', 'images', 'chess', 'board.png'));
for (const piece of pieces) {
const blk = `black-${piece}.png`;
images.black[piece] = await loadImage(path.join(__dirname, '..', '..', 'assets', 'images', 'chess', blk));
const whi = `white-${piece}.png`;
images.white[piece] = await loadImage(path.join(__dirname, '..', '..', 'assets', 'images', 'chess', whi));
}
this.images = images;
return images;
}
pickImage(piece) {
let name;
let color;
switch (piece) {
case 'p':
name = 'pawn';
color = 'black';
break;
case 'n':
name = 'knight';
color = 'black';
break;
case 'b':
name = 'bishop';
color = 'black';
break;
case 'r':
name = 'rook';
color = 'black';
break;
case 'q':
name = 'queen';
color = 'black';
break;
case 'k':
name = 'king';
color = 'black';
break;
case 'P':
name = 'pawn';
color = 'white';
break;
case 'N':
name = 'knight';
color = 'white';
break;
case 'B':
name = 'bishop';
color = 'white';
break;
case 'R':
name = 'rook';
color = 'white';
break;
case 'Q':
name = 'queen';
color = 'white';
break;
case 'K':
name = 'king';
color = 'white';
break;
}
return { name, color };
}
};