Files
xiao/commands/games-mp/nim.js
T
2024-04-06 18:16:23 -04:00

214 lines
5.9 KiB
JavaScript

const Command = require('../../framework/Command');
const { stripIndents } = require('common-tags');
const { verify } = require('../../util/Util');
const emoji = require('../../assets/json/nim');
const nums = ['1️⃣', '2️⃣', '3️⃣', '4️⃣', '5️⃣', '6️⃣', '7️⃣', '8️⃣', '9️⃣', '🔟'];
module.exports = class NimCommand extends Command {
constructor(client) {
super(client, {
name: 'nim',
group: 'games-mp',
memberName: 'nim',
description: 'Play a game of nim with another user or the AI.',
game: true,
args: [
{
key: 'opponent',
type: 'user'
},
{
key: 'rows',
type: 'integer',
default: 5,
min: 1,
max: 10
}
]
});
}
async run(msg, { opponent, rows }) {
if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.');
if (this.client.blacklist.user.includes(opponent.id)) return msg.reply('This user is blacklisted.');
if (!opponent.bot) {
await msg.say(`${opponent}, do you accept this challenge?`);
const verification = await verify(msg.channel, opponent);
if (!verification) return msg.say('Looks like they declined...');
}
const board = this.generateBoard(rows);
let userTurn = true;
let winner = null;
let lastTurnTimeout = false;
let firstTurn = true;
const objectEmoji = emoji[Math.floor(Math.random() * emoji.length)];
while (!winner) {
const user = userTurn ? msg.author : opponent;
if (!userTurn && opponent.bot) {
const turn = this.computerTurn(board);
await msg.say(`For my turn, I remove **${turn[1]}** ${objectEmoji} from **row ${turn[0] + 1}**.`);
} else {
await msg.say(stripIndents`
${user}, from which row do you want to remove from? Type \`end\` to forfeit.
After this step, you will decide how many ${objectEmoji} to remove from that row.
${this.displayBoard(board, objectEmoji)}
${firstTurn ? '_In Nim, you win by forcing the opponent to take the last object._' : ''}
`);
const pickFilter = res => {
if (res.author.id !== user.id) return false;
const choice = res.content;
if (choice.toLowerCase() === 'end') return true;
const i = Number.parseInt(choice, 10) - 1;
return board[i] && board[i] > 0;
};
const turn = await msg.channel.awaitMessages({
filter: pickFilter,
max: 1,
time: 60000
});
if (!turn.size) {
if (lastTurnTimeout) {
winner = 'time';
break;
} else {
await msg.say('Sorry, time is up!');
lastTurnTimeout = true;
userTurn = !userTurn;
continue;
}
}
const choice = turn.first().content;
const picked = Number.parseInt(choice, 10);
if (choice.toLowerCase() === 'end') {
winner = userTurn ? opponent : msg.author;
break;
}
const row = board[picked - 1];
let rowPicked;
if (row === 1) {
rowPicked = 1;
} else {
await msg.say(stripIndents`
${user}, how many ${objectEmoji} do you want to take from row ${picked}? Type \`end\` to forfeit.
If you want to go back, type \`back\`.
${nums[picked - 1]}${objectEmoji.repeat(row)}
`);
const rowFilter = res => {
if (res.author.id !== user.id) return false;
const chosen = res.content;
if (chosen.toLowerCase() === 'end' || chosen.toLowerCase() === 'back') return true;
const i = Number.parseInt(chosen, 10);
return i <= row && i > 0;
};
const rowTurn = await msg.channel.awaitMessages({
filter: rowFilter,
max: 1,
time: 60000
});
if (!rowTurn.size) {
if (lastTurnTimeout) {
winner = 'time';
break;
} else {
await msg.say('Sorry, time is up!');
lastTurnTimeout = true;
userTurn = !userTurn;
continue;
}
}
const rowChoice = rowTurn.first().content;
rowPicked = Number.parseInt(rowChoice, 10);
if (rowChoice.toLowerCase() === 'end') {
winner = userTurn ? opponent : msg.author;
break;
}
if (rowChoice.toLowerCase() === 'back') continue;
}
board[picked - 1] -= rowPicked;
}
if (!userTurn && firstTurn) firstTurn = false;
if (!board.some(r => r !== 0)) {
winner = userTurn ? opponent : msg.author;
break;
}
userTurn = !userTurn;
if (lastTurnTimeout) lastTurnTimeout = false;
}
if (winner === 'time') return msg.say('Game ended due to inactivity.');
return msg.say(`Congrats, ${winner}! You forced your opponent to pick the final object!`);
}
displayBoard(board, objectEmoji) {
return board.map((amount, i) => `${nums[i]}${objectEmoji.repeat(amount)}`).join('\n');
}
generateBoard(rows) {
const board = [];
for (let i = 0; i < rows; i++) {
board.push(i + 1);
}
return board;
}
xOr(board) {
let value = 0;
for (let i = 0; i < board.length; i++) {
value ^= board[i];
}
return value;
}
computerTurn(board) {
let nearEnd = false;
let countNon1 = 0;
for (const row of board) {
if (row > 1) countNon1++;
}
nearEnd = countNon1 <= 1;
if (nearEnd) {
let movesLeft = 0;
for (const row of board) {
if (row > 0) movesLeft++;
}
const isOdd = movesLeft % 2 === 1;
const largest = Math.max(...board);
const indexOfMax = board.indexOf(largest);
if (largest === 1 && isOdd) {
board[indexOfMax] -= 1;
return [indexOfMax, 1];
}
board[indexOfMax] -= largest - Number(isOdd);
return [indexOfMax, largest - Number(isOdd)];
}
for (let i = 0; i < board.length; i++) {
if (board[i] < 0) continue;
for (let j = 1; j <= board[i]; j++) {
board[i] -= j;
const sum = this.xOr(board);
if (sum === 0) {
return [i, j];
} else {
board[i] += j;
}
}
}
let i = 0;
let keepGoing = true;
let finalValues = null;
while (keepGoing) {
if (board[i] === 0) {
i++;
continue;
} else {
board[i] -= 1;
finalValues = [i, 1];
keepGoing = false;
}
}
return finalValues;
}
};