mirror of
https://github.com/arthur-pbty/xiao.git
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170 lines
5.2 KiB
JavaScript
170 lines
5.2 KiB
JavaScript
const Command = require('../../framework/Command');
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const { stripIndents } = require('common-tags');
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const { verify, list } = require('../../util/Util');
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const colors = require('../../assets/json/domineering');
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const blankEmoji = '⬜';
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const nums = ['1️⃣', '2️⃣', '3️⃣', '4️⃣', '5️⃣', '6️⃣', '7️⃣', '8️⃣', '9️⃣', '🔟'];
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const turnRegex = /^(v|h) ?(\d+), ?(\d+)/i;
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module.exports = class CramCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'cram',
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aliases: ['plugg', 'dots-and-pairs'],
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group: 'games-mp',
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memberName: 'cram',
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description: 'Play a game of Cram with another user.',
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guildOnly: true,
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game: true,
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args: [
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{
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key: 'opponent',
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type: 'user'
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},
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{
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key: 'color',
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type: 'string',
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oneOf: Object.keys(colors),
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parse: color => color.toLowerCase()
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},
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{
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key: 'size',
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type: 'integer',
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min: 3,
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max: 10,
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default: 5
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}
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]
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});
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}
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async run(msg, { opponent, color, size }) {
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if (opponent.bot) return msg.reply('Bots may not be played against.');
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if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.');
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if (this.client.blacklist.user.includes(opponent.id)) return msg.reply('This user is blacklisted.');
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const userEmoji = colors[color];
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let oppoEmoji = userEmoji === colors.blue ? colors.red : colors.blue;
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const available = Object.keys(colors).filter(clr => color !== clr);
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await msg.say(`${opponent}, do you accept this challenge?`);
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const verification = await verify(msg.channel, opponent);
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if (!verification) return msg.say('Looks like they declined...');
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await msg.say(`${opponent}, what color do you want to be? Either ${list(available, 'or')}.`);
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const filter = res => {
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if (res.author.id !== opponent.id) return false;
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return available.includes(res.content.toLowerCase());
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};
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const p2Color = await msg.channel.awaitMessages({
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filter,
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max: 1,
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time: 30000
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});
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if (p2Color.size) oppoEmoji = colors[p2Color.first().content.toLowerCase()];
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const board = this.generateBoard(size);
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let userTurn = true;
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let winner = null;
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let lastTurnTimeout = false;
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while (!winner) {
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const user = userTurn ? msg.author : opponent;
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await msg.say(stripIndents`
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${user}, at what coordinates do you want to place your block? Type \`end\` to forfeit.
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You must also choose a direction. (ex. v1,1 or h3,4).
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${this.displayBoard(board, userEmoji, oppoEmoji)}
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`);
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const possibleMoves = this.possibleMoves(board);
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const colorFilter = res => {
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if (res.author.id !== user.id) return false;
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const pick = res.content;
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if (pick.toLowerCase() === 'end') return true;
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const coordPicked = pick.match(turnRegex);
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if (!coordPicked) return false;
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const direction = coordPicked[1].toLowerCase();
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const x = Number.parseInt(coordPicked[2], 10);
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const y = Number.parseInt(coordPicked[3], 10);
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if (x > size || y > size || x < 1 || y < 1) return false;
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if (!possibleMoves.includes(`${direction}${x - 1},${y - 1}`)) return false;
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return true;
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};
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const turn = await msg.channel.awaitMessages({
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filter: colorFilter,
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max: 1,
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time: 60000
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});
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if (!turn.size) {
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await msg.say('Sorry, time is up!');
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if (lastTurnTimeout) {
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winner = 'time';
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break;
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} else {
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lastTurnTimeout = true;
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userTurn = !userTurn;
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continue;
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}
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}
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const choice = turn.first().content;
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if (choice.toLowerCase() === 'end') {
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winner = userTurn ? opponent : msg.author;
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break;
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}
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const matched = choice.match(turnRegex);
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const direction = matched[1].toLowerCase();
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const x = Number.parseInt(matched[2], 10);
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const y = Number.parseInt(matched[3], 10);
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board[y - 1][x - 1] = userTurn ? 'U' : 'O';
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board[direction === 'v' ? y : y - 1][direction === 'v' ? x - 1 : x] = userTurn ? 'U' : 'O';
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userTurn = !userTurn;
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if (lastTurnTimeout) lastTurnTimeout = false;
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const oppoPossible = this.possibleMoves(board, userTurn);
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if (!oppoPossible.length) {
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winner = userTurn ? opponent : msg.author;
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break;
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}
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}
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if (winner === 'time') return msg.say('Game ended due to inactivity.');
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return msg.say(stripIndents`
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Congrats, ${winner}! Your opponent has no possible moves left!
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${this.displayBoard(board, userEmoji, oppoEmoji)}
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`);
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}
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possibleMoves(board) {
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const possibleMoves = [];
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for (let i = 0; i < board.length; i++) {
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for (let j = 0; j < board[i].length; j++) {
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if (board[i][j]) continue;
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if (board[i + 1] && board[i + 1][j] === null) possibleMoves.push(`v${j},${i}`);
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if (board[i][j + 1] === null) possibleMoves.push(`h${j},${i}`);
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}
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}
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return possibleMoves;
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}
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generateBoard(size) {
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const arr = [];
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for (let i = 0; i < size; i++) {
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const row = [];
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for (let j = 0; j < size; j++) row.push(null);
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arr.push(row);
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}
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return arr;
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}
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displayBoard(board, userColor, oppoColor) {
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let str = '';
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str += '⬛';
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str += nums.slice(0, board.length).join('');
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str += '\n';
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for (let i = 0; i < board.length; i++) {
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str += nums[i];
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board[i].forEach(item => {
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if (item === 'U') str += userColor;
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else if (item === 'O') str += oppoColor;
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else str += blankEmoji;
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});
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str += '\n';
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}
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return str;
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}
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};
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