Files
xiao/commands/avatar-edit/steam-now-playing.js
T
Daniel Odendahl Jr 1d8db4cf84 Poop
2017-09-11 19:52:14 +00:00

65 lines
2.1 KiB
JavaScript

const Command = require('../../structures/Command');
const { createCanvas, loadImage, registerFont } = require('canvas');
const snekfetch = require('snekfetch');
const path = require('path');
const { shorten } = require('../../structures/Util');
registerFont(path.join(__dirname, '..', '..', 'assets', 'fonts', 'Noto.ttf'), { family: 'Noto' });
registerFont(path.join(__dirname, '..', '..', 'assets', 'fonts', 'Noto-CJK.otf'), { family: 'Noto' });
registerFont(path.join(__dirname, '..', '..', 'assets', 'fonts', 'Noto-Emoji.ttf'), { family: 'Noto' });
module.exports = class SteamNowPlayingCommand extends Command {
constructor(client) {
super(client, {
name: 'steam-now-playing',
aliases: ['now-playing'],
group: 'avatar-edit',
memberName: 'steam-now-playing',
description: 'Draws a user\'s avatar and the game of your choice over a Steam "now playing" notification.',
guildOnly: true,
throttling: {
usages: 1,
duration: 30
},
clientPermissions: ['ATTACH_FILES'],
args: [
{
key: 'game',
prompt: 'Which game would you like the user to be playing?',
type: 'string'
},
{
key: 'member',
prompt: 'Which user would you like to be playing the game?',
type: 'member',
default: ''
}
]
});
}
async run(msg, args) {
const { game } = args;
const member = args.member || msg.member;
const avatarURL = member.user.displayAvatarURL({
format: 'png',
size: 128
});
try {
const canvas = createCanvas(239, 73);
const ctx = canvas.getContext('2d');
const base = await loadImage(path.join(__dirname, '..', '..', 'assets', 'images', 'steam-now-playing.png'));
const { body } = await snekfetch.get(avatarURL);
const avatar = await loadImage(body);
ctx.drawImage(base, 0, 0);
ctx.drawImage(avatar, 21, 21, 32, 32);
ctx.fillStyle = '#90ba3c';
ctx.font = '10px Noto';
ctx.fillText(member.displayName, 63, 26);
ctx.fillText(shorten(game, 35), 63, 54);
return msg.say({ files: [{ attachment: canvas.toBuffer(), name: 'steam-now-playing.png' }] });
} catch (err) {
return msg.say(`Oh no, an error occurred: \`${err.message}\`. Try again later!`);
}
}
};