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41 lines
1.3 KiB
JavaScript
41 lines
1.3 KiB
JavaScript
const { Command } = require('discord.js-commando');
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const path = require('path');
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const sounds = require('../../assets/json/airhorn');
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module.exports = class AirhornCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'airhorn',
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group: 'voice',
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memberName: 'airhorn',
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description: 'Plays an airhorn sound in your voice channel.',
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guildOnly: true,
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throttling: {
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usages: 1,
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duration: 10
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}
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});
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}
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async run(msg) {
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const channel = msg.member.voiceChannel;
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if (!channel) return msg.reply('Please enter a voice channel first.');
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if (!channel.permissionsFor(this.client.user).has(['CONNECT', 'SPEAK'])) {
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return msg.reply('Missing the "Connect" or "Speak" permission for the voice channel.');
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}
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if (!channel.joinable) return msg.reply('Your voice channel is not joinable.');
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if (this.client.voiceConnections.has(channel.guild.id)) return msg.reply('I am already playing a sound.');
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try {
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const connection = await channel.join();
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const airhorn = sounds[Math.floor(Math.random() * sounds.length)];
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const dispatcher = connection.play(path.join(__dirname, '..', '..', 'assets', 'sounds', 'airhorn', airhorn));
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dispatcher.once('finish', () => channel.leave());
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dispatcher.once('error', () => channel.leave());
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return null;
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} catch (err) {
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channel.leave();
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throw err;
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}
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}
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};
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