Files
xiao/commands/games-mp/connect-four.js
T
2021-01-17 10:22:08 -05:00

208 lines
6.8 KiB
JavaScript

const Command = require('../../structures/Command');
const { Connect4AI } = require('connect4-ai');
const { stripIndents } = require('common-tags');
const emojiRegex = require('emoji-regex/RGI_Emoji.js');
const { verify, list } = require('../../util/Util');
const { LOADING_EMOJI_ID } = process.env;
const blankEmoji = '⚪';
const nums = ['1️⃣', '2️⃣', '3️⃣', '4️⃣', '5️⃣', '6️⃣', '7️⃣'];
const colors = require('../../assets/json/connect-four');
colors.loading = `<a:loading:${LOADING_EMOJI_ID}>`;
module.exports = class ConnectFourCommand extends Command {
constructor(client) {
super(client, {
name: 'connect-four',
aliases: ['connect-4', 'c4'],
group: 'games-mp',
memberName: 'connect-four',
description: 'Play a game of Connect Four with another user or the AI.',
credit: [
{
name: 'Hasbro',
url: 'https://shop.hasbro.com/en-us',
reason: 'Original "Connect Four" Game'
}
],
args: [
{
key: 'opponent',
prompt: 'What user would you like to challenge? To play against AI, choose me.',
type: 'user'
},
{
key: 'color',
prompt: `What color do you want to be? Either an emoji or one of ${list(Object.keys(colors), 'or')}.`,
type: 'default-emoji|string',
validate: color => {
const hasEmoji = new RegExp(`^(?:${emojiRegex().source})$`).test(value);
if (!hasEmoji && !colors[color.toLowerCase()]) {
return `Please enter an emoji or one of the following: ${list(Object.keys(colors), 'or')}.`;
}
return true;
},
parse: color => colors[color.toLowerCase()] || color
}
]
});
}
async run(msg, { opponent, color }) {
if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.');
const current = this.client.games.get(msg.channel.id);
if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
this.client.games.set(msg.channel.id, { name: this.name });
const playerOneEmoji = colors[color];
let playerTwoEmoji = color === 'yellow' ? colors.red : colors.yellow;
try {
const available = Object.keys(colors).filter(clr => {
if (color === 'blue' && clr === 'purple') return false;
if (color === 'purple' && clr === 'blue') return false;
return color !== clr;
});
if (opponent.bot) {
playerTwoEmoji = colors[available[Math.floor(Math.random() * available.length)]];
} else {
await msg.say(`${opponent}, do you accept this challenge?`);
const verification = await verify(msg.channel, opponent);
if (!verification) {
this.client.games.delete(msg.channel.id);
return msg.say('Looks like they declined...');
}
await msg.say(
`${opponent}, what color do you want to be? Either an emoji or one of ${list(available, 'or')}.`
);
const filter = res => {
if (res.author.id !== opponent.id) return false;
const hasEmoji = new RegExp(`^(?:${emojiRegex().source})$`).test(value);
return hasEmoji || available.includes(res.content.toLowerCase());
}
const p2Color = await msg.channel.awaitMessages(filter, {
max: 1,
time: 30000
});
if (p2Color.size) {
const choice = p2Color.first().content.toLowerCase();
playerTwoEmoji = colors[choice] || choice;
}
}
let AIEngine = null;
if (opponent.bot) AIEngine = new Connect4AI();
const board = this.generateBoard();
let userTurn = true;
let winner = null;
const colLevels = [5, 5, 5, 5, 5, 5, 5];
let lastTurnTimeout = false;
let lastMove = 'None';
while (!winner && board.some(row => row.includes(null))) {
const user = userTurn ? msg.author : opponent;
const sign = userTurn ? 'user' : 'oppo';
let i;
if (opponent.bot && !userTurn) {
i = AIEngine.playAI('hard');
lastMove = i + 1;
} else {
await msg.say(stripIndents`
${user}, which column do you pick? Type \`end\` to forefeit.
${AIEngine ? `I placed mine in **${lastMove}**.` : `Previous Move: **${lastMove}**`}
${this.displayBoard(board, playerOneEmoji, playerTwoEmoji)}
${nums.join('')}
`);
const pickFilter = res => {
if (res.author.id !== user.id) return false;
const choice = res.content;
if (choice.toLowerCase() === 'end') return true;
const j = Number.parseInt(choice, 10) - 1;
return board[colLevels[j]] && board[colLevels[j]][j] !== undefined;
};
const turn = await msg.channel.awaitMessages(pickFilter, {
max: 1,
time: 60000
});
if (!turn.size) {
await msg.say('Sorry, time is up!');
if (lastTurnTimeout) {
winner = 'time';
break;
} else {
lastTurnTimeout = true;
userTurn = !userTurn;
continue;
}
}
const choice = turn.first().content;
if (choice.toLowerCase() === 'end') {
winner = userTurn ? opponent : msg.author;
break;
}
i = Number.parseInt(choice, 10) - 1;
if (AIEngine) AIEngine.play(i);
lastMove = i + 1;
}
board[colLevels[i]][i] = sign;
colLevels[i]--;
if (this.verifyWin(board)) winner = userTurn ? msg.author : opponent;
if (lastTurnTimeout) lastTurnTimeout = false;
userTurn = !userTurn;
}
this.client.games.delete(msg.channel.id);
if (winner === 'time') return msg.say('Game ended due to inactivity.');
return msg.say(stripIndents`
${winner ? `Congrats, ${winner}!` : 'Looks like it\'s a draw...'}
Final Move: **${lastMove}**
${this.displayBoard(board, playerOneEmoji, playerTwoEmoji)}
${nums.join('')}
`);
} catch (err) {
this.client.games.delete(msg.channel.id);
throw err;
}
}
checkLine(a, b, c, d) {
return (a !== null) && (a === b) && (a === c) && (a === d);
}
verifyWin(bd) {
for (let r = 0; r < 3; r++) {
for (let c = 0; c < 7; c++) {
if (this.checkLine(bd[r][c], bd[r + 1][c], bd[r + 2][c], bd[r + 3][c])) return bd[r][c];
}
}
for (let r = 0; r < 6; r++) {
for (let c = 0; c < 4; c++) {
if (this.checkLine(bd[r][c], bd[r][c + 1], bd[r][c + 2], bd[r][c + 3])) return bd[r][c];
}
}
for (let r = 0; r < 3; r++) {
for (let c = 0; c < 4; c++) {
if (this.checkLine(bd[r][c], bd[r + 1][c + 1], bd[r + 2][c + 2], bd[r + 3][c + 3])) return bd[r][c];
}
}
for (let r = 3; r < 6; r++) {
for (let c = 0; c < 4; c++) {
if (this.checkLine(bd[r][c], bd[r - 1][c + 1], bd[r - 2][c + 2], bd[r - 3][c + 3])) return bd[r][c];
}
}
return null;
}
generateBoard() {
const arr = [];
for (let i = 0; i < 6; i++) {
arr.push([null, null, null, null, null, null, null]);
}
return arr;
}
displayBoard(board, playerOneEmoji, playerTwoEmoji) {
return board.map(row => row.map(piece => {
if (piece === 'user') return playerOneEmoji;
if (piece === 'oppo') return playerTwoEmoji;
return blankEmoji;
}).join('')).join('\n');
}
};