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99 lines
2.5 KiB
JavaScript
99 lines
2.5 KiB
JavaScript
const { stripIndents } = require('common-tags');
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const { list } = require('../../util/Util');
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const choices = ['attack', 'defend', 'special', 'cure', 'final', 'run'];
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module.exports = class Battler {
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constructor(battle, user) {
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this.battle = battle;
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this.user = user;
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this.bot = user.bot;
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this.hp = 500;
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this.mp = 500;
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this.guard = false;
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this.usedFinal = false;
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}
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async chooseAction(msg) {
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if (this.bot) {
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if (this.canFinal) return 'final';
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const botChoices = ['attack', 'attack', 'defend'];
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if (this.canSpecial) botChoices.push('special');
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if (this.canHeal && this.hp < 200) botChoices.push('cure');
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return botChoices[Math.floor(Math.random() * botChoices.length)];
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}
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let content = stripIndents`
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${this}, do you ${list(choices.map(choice => `**${choice}**`), 'or')}? You have **${this.mp}** MP.
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**${this.battle.user.user.tag}:** ${this.battle.user.hp} HP
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**${this.battle.opponent.user.tag}:** ${this.battle.opponent.hp} HP
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`;
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if (this.battle.turn === 1 || this.battle.turn === 2) {
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content += '\n\n_Special uses 25 MP whether or not it hits. Cure takes remaining MP and heals half that amount._';
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content += '\n_To use Final, you must have under 100 HP and over 50 MP. Final can only be used once!_';
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}
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await msg.say(content);
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const filter = res => {
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const choice = res.content.toLowerCase();
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if (res.author.id === this.user.id && choices.includes(choice)) {
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if ((choice === 'special' && !this.canSpecial) || (choice === 'cure' && !this.canHeal)) {
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msg.say('You don\'t have enough MP for that!').catch(() => null);
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return false;
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}
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if (choice === 'final' && !this.canFinal) {
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msg.say('You must have under 100 HP and over 50 MP. Final can only be used once!').catch(() => null);
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return false;
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}
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return true;
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}
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return false;
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};
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const turn = await msg.channel.awaitMessages({
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filter,
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max: 1,
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time: 30000
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});
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if (!turn.size) return 'failed:time';
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return turn.first().content.toLowerCase();
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}
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dealDamage(amount) {
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this.hp -= amount;
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return this.hp;
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}
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heal(amount) {
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this.hp += amount;
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return this.hp;
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}
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useMP(amount) {
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this.mp -= amount;
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return this.mp;
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}
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changeGuard() {
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this.guard = !this.guard;
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return this.guard;
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}
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forfeit() {
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this.hp = 0;
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return null;
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}
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get canHeal() {
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return this.mp > 0;
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}
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get canSpecial() {
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return this.mp >= 25;
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}
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get canFinal() {
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return this.hp < 100 && this.mp >= 50 && !this.usedFinal;
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}
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toString() {
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return this.user.toString();
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}
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};
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