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109 lines
3.2 KiB
JavaScript
109 lines
3.2 KiB
JavaScript
const Command = require('../../framework/Command');
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const { PermissionFlagsBits } = require('discord.js');
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const path = require('path');
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const { reactIfAble } = require('../../util/Util');
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const fs = require('fs');
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const { WaveFile } = require('wavefile');
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const { Readable } = require('stream');
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const { LOADING_EMOJI_ID } = process.env;
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const pitches = {
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low: 0.2,
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semilow: 0.5,
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medium: 1.0,
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semihigh: 1.5,
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high: 2
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};
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module.exports = class AnimaleseCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'animalese',
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group: 'voice',
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description: 'Makes animalese based on text.',
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guildOnly: true,
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sendTyping: false,
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throttling: {
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usages: 2,
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duration: 10
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},
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userPermissions: [PermissionFlagsBits.Connect, PermissionFlagsBits.Speak],
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credit: [
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{
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name: 'Acedio',
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url: 'https://github.com/Acedio',
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reason: 'Code, Sounds',
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reasonURL: 'https://github.com/Acedio/animalese.js'
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},
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{
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name: 'Nintendo',
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url: 'https://www.nintendo.com/',
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reason: 'Original "Animal Crossing" Game',
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reasonURL: 'https://animal-crossing.com/'
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}
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],
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args: [
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{
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key: 'pitch',
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type: 'string',
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oneOf: Object.keys(pitches),
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parse: pitch => pitches[pitch.toLowerCase()]
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},
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{
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key: 'text',
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type: 'string',
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validate: text => {
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if (!this.processScript(text)) return 'This text has no audible characters.';
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return true;
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}
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}
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]
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});
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this.library = fs.readFileSync(path.join(__dirname, '..', '..', 'assets', 'sounds', 'animalese.wav'));
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}
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async run(msg, { pitch, text }) {
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const connection = this.client.dispatchers.get(msg.guild.id);
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if (!connection) {
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const usage = this.client.registry.commands.get('join').usage();
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return msg.reply(`I am not in a voice channel. Use ${usage} to fix that!`);
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}
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if (!connection.canPlay) return msg.reply('I am already playing audio in this server.');
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await reactIfAble(msg, this.client.user, LOADING_EMOJI_ID, '💬');
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connection.play(Readable.from([this.animalese(text, pitch)]));
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await reactIfAble(msg, this.client.user, '🔉');
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return null;
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}
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animalese(script, pitch) {
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const processedScript = this.processScript(script);
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const data = [];
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const sampleFreq = 44100;
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const libraryLetterSecs = 0.15;
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const librarySamplesPerLetter = Math.floor(libraryLetterSecs * sampleFreq);
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const outputLetterSecs = 0.075;
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const outputSamplesPerLetter = Math.floor(outputLetterSecs * sampleFreq);
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for (let cIndex = 0; cIndex < processedScript.length; cIndex++) {
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const c = processedScript.toUpperCase()[cIndex];
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if (c >= 'A' && c <= 'Z') {
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const libraryLetterStart = librarySamplesPerLetter * (c.charCodeAt(0) - 'A'.charCodeAt(0));
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for (let i = 0; i < outputSamplesPerLetter; i++) {
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const libIndex = this.library[44 + libraryLetterStart + Math.floor(i * pitch)];
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data[(cIndex * outputSamplesPerLetter) + i] = libIndex;
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}
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} else {
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for (let i = 0; i < outputSamplesPerLetter; i++) {
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data[(cIndex * outputSamplesPerLetter) + i] = 127;
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}
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}
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}
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const wav = new WaveFile();
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wav.fromScratch(1, sampleFreq, '8', data);
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return Buffer.from(wav.toBuffer());
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}
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processScript(str) {
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return str.replace(/[^a-z]/gi, ' ').trim();
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}
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};
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