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130 lines
4.0 KiB
JavaScript
130 lines
4.0 KiB
JavaScript
const Command = require('../../framework/Command');
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const { default: { ComputerMove } } = require('tictactoe-minimax-ai');
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const { stripIndents } = require('common-tags');
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const { verify } = require('../../util/Util');
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const nums = ['1️⃣', '2️⃣', '3️⃣', '4️⃣', '5️⃣', '6️⃣', '7️⃣', '8️⃣', '9️⃣'];
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const valid = ['1', '2', '3', '4', '5', '6', '7', '8', '9'];
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module.exports = class TicTacToeCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'tic-tac-toe',
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aliases: ['ttt', 'tic-tac'],
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group: 'games-mp',
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description: 'Play a game of tic-tac-toe with another user or the AI.',
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game: true,
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args: [
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{
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key: 'opponent',
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type: 'user'
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}
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]
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});
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}
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async run(msg, { opponent }) {
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if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.');
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if (this.client.blacklist.user.includes(opponent.id)) return msg.reply('This user is blacklisted.');
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if (!opponent.bot) {
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await msg.say(`${opponent}, do you accept this challenge?`);
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const verification = await verify(msg.channel, opponent);
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if (!verification) return msg.say('Looks like they declined...');
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}
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const sides = [0, 1, 2, 3, 4, 5, 6, 7, 8];
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const taken = [];
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let userTurn = true;
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let winner = null;
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let lastTurnTimeout = false;
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while (!winner && taken.length < 9) {
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const user = userTurn ? msg.author : opponent;
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const sign = userTurn ? 'X' : 'O';
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let choice;
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if (opponent.bot && !userTurn) {
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// eslint-disable-next-line new-cap
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choice = ComputerMove(sides, { aiPlayer: 'O', huPlayer: 'X' }, 'Hard');
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} else {
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await msg.say(stripIndents`
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${user}, which side do you pick? Type \`end\` to forfeit.
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${this.displayBoard(sides)}
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`);
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const filter = res => {
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if (res.author.id !== user.id) return false;
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const pick = res.content;
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if (pick.toLowerCase() === 'end') return true;
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return valid.includes(pick) && !taken.includes(pick);
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};
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const turn = await msg.channel.awaitMessages({
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filter,
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max: 1,
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time: 30000
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});
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if (!turn.size) {
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await msg.say('Sorry, time is up!');
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if (lastTurnTimeout) {
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winner = 'time';
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break;
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} else {
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userTurn = !userTurn;
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lastTurnTimeout = true;
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continue;
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}
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}
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choice = turn.first().content;
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if (choice.toLowerCase() === 'end') {
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winner = userTurn ? opponent : msg.author;
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break;
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}
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}
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sides[opponent.bot && !userTurn ? choice : Number.parseInt(choice, 10) - 1] = sign;
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taken.push(choice);
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const win = this.verifyWin(sides, msg.author, opponent);
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if (taken.length === 9 && !win) winner = 'tie';
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if (win) winner = win;
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if (lastTurnTimeout) lastTurnTimeout = false;
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userTurn = !userTurn;
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}
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if (winner === 'time') return msg.say('Game ended due to inactivity.');
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return msg.say(stripIndents`
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${winner === 'tie' ? 'Oh... The cat won.' : `Congrats, ${winner}!`}
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${this.displayBoard(sides)}
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`);
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}
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playerWon(board, player) {
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if (
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(board[0] === player && board[1] === player && board[2] === player)
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|| (board[3] === player && board[4] === player && board[5] === player)
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|| (board[6] === player && board[7] === player && board[8] === player)
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|| (board[0] === player && board[3] === player && board[6] === player)
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|| (board[1] === player && board[4] === player && board[7] === player)
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|| (board[2] === player && board[5] === player && board[8] === player)
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|| (board[0] === player && board[4] === player && board[8] === player)
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|| (board[2] === player && board[4] === player && board[6] === player)
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) return true;
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return false;
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}
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verifyWin(board, player1, player2) {
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if (this.playerWon(board, 'X')) return player1;
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if (this.playerWon(board, 'O')) return player2;
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return null;
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}
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displayBoard(board) {
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let str = '';
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for (let i = 0; i < board.length; i++) {
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if (board[i] === 'X') {
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str += '❌';
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} else if (board[i] === 'O') {
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str += '⭕';
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} else {
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str += nums[i];
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}
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if (i % 3 === 2) str += '\n';
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}
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return str;
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}
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};
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