mirror of
https://github.com/arthur-pbty/xiao.git
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160 lines
4.7 KiB
JavaScript
160 lines
4.7 KiB
JavaScript
const Command = require('../../framework/Command');
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const { stripIndents } = require('common-tags');
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const { verify } = require('../../util/Util');
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const blankEmoji = '⬜';
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const blockEmoji = '🚫';
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const userEmoji = '❌';
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const oppoEmoji = '⭕';
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const nums = ['1️⃣', '2️⃣', '3️⃣', '4️⃣', '5️⃣', '6️⃣', '7️⃣', '8️⃣', '9️⃣', '🔟'];
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const turnRegex = /^(\d+), ?(\d+)/i;
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module.exports = class ObstructionCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'obstruction',
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aliases: ['obstruct'],
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group: 'games-mp',
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description: 'Play a game of Obstruction with another user.',
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guildOnly: true,
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game: true,
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args: [
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{
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key: 'opponent',
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type: 'user'
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},
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{
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key: 'size',
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type: 'integer',
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min: 6,
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max: 10,
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default: 6
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}
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]
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});
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}
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async run(msg, { opponent, size }) {
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if (opponent.bot) return msg.reply('Bots may not be played against.');
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if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.');
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if (this.client.blacklist.user.includes(opponent.id)) return msg.reply('This user is blacklisted.');
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await msg.say(`${opponent}, do you accept this challenge?`);
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const verification = await verify(msg.channel, opponent);
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if (!verification) return msg.say('Looks like they declined...');
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const board = this.generateBoard(size);
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let userTurn = true;
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let winner = null;
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let lastTurnTimeout = false;
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while (!winner) {
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const user = userTurn ? msg.author : opponent;
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await msg.say(stripIndents`
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${user}, at what coordinates do you want to place your piece (ex. 1,1)? Type \`end\` to forfeit.
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Every piece you place will obstruct the 8 pieces around it.
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${this.displayBoard(board)}
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`);
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const possibleMoves = this.possibleMoves(board);
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const turnFilter = res => {
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if (res.author.id !== user.id) return false;
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const pick = res.content;
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if (pick.toLowerCase() === 'end') return true;
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const coordPicked = pick.match(turnRegex);
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if (!coordPicked) return false;
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const x = Number.parseInt(coordPicked[1], 10);
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const y = Number.parseInt(coordPicked[2], 10);
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if (x > size || y > size || x < 1 || y < 1) return false;
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if (!possibleMoves.includes(`${x - 1},${y - 1}`)) return false;
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return true;
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};
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const turn = await msg.channel.awaitMessages({
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filter: turnFilter,
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max: 1,
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time: 60000
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});
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if (!turn.size) {
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await msg.say('Sorry, time is up!');
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if (lastTurnTimeout) {
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winner = 'time';
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break;
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} else {
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lastTurnTimeout = true;
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userTurn = !userTurn;
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continue;
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}
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}
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const choice = turn.first().content;
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if (choice.toLowerCase() === 'end') {
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winner = userTurn ? opponent : msg.author;
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break;
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}
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const matched = choice.match(turnRegex);
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const x = Number.parseInt(matched[1], 10) - 1;
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const y = Number.parseInt(matched[2], 10) - 1;
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board[y][x] = userTurn ? 'X' : 'O';
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if (board[y - 1]) {
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if (board[y - 1][x]) board[y - 1][x] = 'B';
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if (board[y - 1][x - 1]) board[y - 1][x - 1] = 'B';
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if (board[y - 1][x + 1]) board[y - 1][x + 1] = 'B';
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}
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if (board[y + 1]) {
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if (board[y + 1][x]) board[y + 1][x] = 'B';
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if (board[y + 1][x + 1]) board[y + 1][x + 1] = 'B';
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if (board[y + 1][x - 1]) board[y + 1][x - 1] = 'B';
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}
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if (board[y][x - 1]) board[y][x - 1] = 'B';
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if (board[y][x + 1]) board[y][x + 1] = 'B';
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userTurn = !userTurn;
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if (lastTurnTimeout) lastTurnTimeout = false;
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const oppoPossible = this.possibleMoves(board);
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if (!oppoPossible.length) {
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winner = userTurn ? opponent : msg.author;
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break;
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}
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}
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if (winner === 'time') return msg.say('Game ended due to inactivity.');
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return msg.say(stripIndents`
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Congrats, ${winner}! Your opponent has no possible moves left!
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${this.displayBoard(board)}
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`);
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}
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possibleMoves(board) {
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const possibleMoves = [];
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for (let i = 0; i < board.length; i++) {
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for (let j = 0; j < board[i].length; j++) {
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if (board[i][j] === 'X' || board[i][j] === 'O' || board[i][j] === 'B') continue;
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possibleMoves.push(`${j},${i}`);
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}
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}
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return possibleMoves;
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}
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generateBoard(size) {
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const arr = [];
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for (let i = 0; i < size; i++) {
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const row = [];
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for (let j = 0; j < size; j++) row.push('NA');
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arr.push(row);
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}
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return arr;
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}
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displayBoard(board) {
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let str = '';
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str += '⬛';
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str += nums.slice(0, board.length).join('');
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str += '\n';
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for (let i = 0; i < board.length; i++) {
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str += nums[i];
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board[i].forEach(item => {
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if (item === 'X') str += userEmoji;
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else if (item === 'O') str += oppoEmoji;
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else if (item === 'B') str += blockEmoji;
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else str += blankEmoji;
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});
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str += '\n';
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}
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return str;
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}
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};
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