Files
2024-05-21 21:02:12 -04:00

117 lines
3.6 KiB
JavaScript

const Command = require('../../framework/Command');
const { stripIndents } = require('common-tags');
const { verify } = require('../../util/Util');
const nums = ['1️⃣', '2️⃣', '3️⃣', '4️⃣', '5️⃣', '6️⃣', '7️⃣', '8️⃣', '9️⃣', '🔟'];
module.exports = class JengaCommand extends Command {
constructor(client) {
super(client, {
name: 'jenga',
group: 'games-mp',
description: 'Play a game of Jenga with another user or the AI.',
game: true,
credit: [
{
name: 'Jenga',
url: 'https://jenga.com/',
reason: 'Original Game'
}
],
args: [
{
key: 'opponent',
type: 'user'
}
]
});
}
async run(msg, { opponent }) {
if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.');
if (this.client.blacklist.user.includes(opponent.id)) return msg.reply('This user is blacklisted.');
if (!opponent.bot) {
await msg.say(`${opponent}, do you accept this challenge?`);
const verification = await verify(msg.channel, opponent);
if (!verification) return msg.say('Looks like they declined...');
}
const board = [true, true, true, true, true, true, true, true, true, true];
let userTurn = true;
let winner = null;
let wonByFinalPiece = false;
let lastTurnTimeout = false;
let i;
while (!winner && board.length) {
const user = userTurn ? msg.author : opponent;
if (opponent.bot && !userTurn) {
i = Math.floor(Math.random() * board.length);
} else {
const text = stripIndents`
${user}, which block do you want to remove? Type \`end\` to forfeit.
Each block you go lower on the tower, the more likely the tower falls.
`;
await msg.say(`${text}\n\n${this.displayBoard(board)}`);
const pickFilter = res => {
if (res.author.id !== user.id) return false;
const choice = res.content;
if (choice.toLowerCase() === 'end') return true;
const j = Number.parseInt(choice, 10) - 1;
return board[j];
};
const turn = await msg.channel.awaitMessages({
filter: pickFilter,
max: 1,
time: 60000
});
if (!turn.size) {
if (lastTurnTimeout) {
winner = 'time';
break;
} else {
await msg.say('Sorry, time is up!');
lastTurnTimeout = true;
userTurn = !userTurn;
continue;
}
}
const choice = turn.first().content;
const picked = Number.parseInt(choice, 10);
if (choice.toLowerCase() === 'end') {
winner = userTurn ? opponent : msg.author;
break;
}
i = picked - 1;
}
if (board.length === 1) {
winner = userTurn ? msg.author : opponent;
wonByFinalPiece = true;
}
const fell = Math.floor(Math.random() * ((board.length + 1) - (i + 1)));
if (!fell) {
winner = userTurn ? opponent : msg.author;
break;
}
await msg.say(`${opponent.bot && !userTurn ? `I pick ${i + 1}. ` : ''}Thankfully, the tower stands.`);
board.shift();
userTurn = !userTurn;
if (lastTurnTimeout) lastTurnTimeout = false;
}
if (winner === 'time') return msg.say('Game ended due to inactivity.');
let text;
if (wonByFinalPiece) {
text = opponent.bot && !userTurn
? 'I pick up the last piece and win!'
: `${winner} picks up the last piece, winning the game!`;
} else {
text = `${opponent.bot && !userTurn ? `I pick ${i + 1}, a` : 'A'}nd the tower topples!`;
}
return msg.say(stripIndents`
${text}
${winner ? `Congrats, ${winner}!` : 'Looks like it\'s a draw...'}
`);
}
displayBoard(board) {
return board.map((b, i) => `${i % 2 ? ' ' : nums[i]}🟫🟫🟫🟫🟫${i % 2 ? nums[i] : ''}`).join('\n');
}
};