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78 lines
2.5 KiB
JavaScript
78 lines
2.5 KiB
JavaScript
const Command = require('../../framework/Command');
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const { stripIndents } = require('common-tags');
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const { verify } = require('../../util/Util');
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const emojis = ['⬆', '↗', '➡', '↘', '⬇', '↙', '⬅', '↖'];
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const emojisNew = ['⬆️', '↗️', '➡️', '↘️', '⬇️', '↙️', '⬅️', '↖️'];
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module.exports = class EmojiEmojiRevolutionCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'emoji-emoji-revolution',
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aliases: ['eer'],
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group: 'games-mp',
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description: 'Can you type arrow emoji faster than anyone else has ever typed them before?',
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guildOnly: true,
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game: true,
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credit: [
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{
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name: 'Dance Dance Revolution',
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url: 'https://www.ddrgame.com/',
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reason: 'Concept'
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}
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],
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args: [
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{
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key: 'opponent',
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type: 'user'
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}
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]
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});
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}
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async run(msg, { opponent }) {
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if (opponent.bot) return msg.reply('Bots may not be played against.');
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if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.');
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if (this.client.blacklist.user.includes(opponent.id)) return msg.reply('This user is blacklisted.');
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await msg.say(`${opponent}, do you accept this challenge?`);
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const verification = await verify(msg.channel, opponent);
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if (!verification) return msg.say('Looks like they declined...');
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let turn = 0;
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let aPts = 0;
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let oPts = 0;
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let lastTurnTimeout = false;
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while (turn < 10) {
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++turn;
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const num = Math.floor(Math.random() * emojis.length);
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const emoji = [emojis[num], emojisNew[num]];
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await msg.say(emojisNew[num]);
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const filter = res => [msg.author.id, opponent.id].includes(res.author.id) && emoji.includes(res.content);
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const win = await msg.channel.awaitMessages({
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filter,
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max: 1,
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time: 30000
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});
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if (!win.size) {
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await msg.say('Hmm... No one even tried that round.');
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if (lastTurnTimeout) {
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break;
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} else {
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lastTurnTimeout = true;
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continue;
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}
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}
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const winner = win.first().author;
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if (winner.id === msg.author.id) ++aPts;
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else ++oPts;
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await msg.say(stripIndents`
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${winner} won this round!
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**${msg.author.globalName || msg.author.username}:** ${aPts}
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**${opponent.globalName || opponent.username}:** ${oPts}
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`);
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if (lastTurnTimeout) lastTurnTimeout = false;
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}
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if (aPts === oPts) return msg.say('It\'s a tie!');
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const userWin = aPts > oPts;
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return msg.say(`You win ${userWin ? msg.author : opponent} with ${userWin ? aPts : oPts} points!`);
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}
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};
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