const { Command } = require('discord.js-commando'); const { RichEmbed } = require('discord.js'); const moment = require('moment'); require('moment-duration-format'); module.exports = class UserInfoCommand extends Command { constructor(client) { super(client, { name: 'user', aliases: [ 'userinfo', 'member', 'memberinfo' ], group: 'userinfo', memberName: 'user', description: 'Gives some info on a user. (;user @User)', examples: [';user @User'], guildOnly: true, args: [{ key: 'user', prompt: 'Which user would you like to get info on?', type: 'user' }] }); } run(message, args) { if (message.channel.type !== 'dm') { if (!message.channel.permissionsFor(this.client.user).hasPermission(['SEND_MESSAGES', 'READ_MESSAGES'])) return; if (!message.channel.permissionsFor(this.client.user).hasPermission('EMBED_LINKS')) return message.say(':x: Error! I don\'t have the Embed Links Permission!'); } const user = args.user; let stat; let color; switch (user.presence.status) { case 'online': stat = '<:vpOnline:212789758110334977> Online'; color = 0x00AE86; break; case 'idle': stat = '<:vpAway:212789859071426561> Idle'; color = 0xFFFF00; break; case 'dnd': stat = '<:vpDnD:230093576355184640> Do Not Disturb'; color = 0xFF0000; break; case 'offline': stat = '<:vpOffline:212790005943369728> Offline'; color = 0x808080; break; } const userGame = user.presence.game ? user.presence.game.name : 'None'; const embed = new RichEmbed() .setColor(color) .setThumbnail(user.displayAvatarURL) .addField('**Name:**', `${user.username}#${user.discriminator}`, true) .addField('**ID:**', user.id, true) .addField('**Joined Discord On:**', `${user.createdAt}\n${moment.duration(Date.now() - user.createdTimestamp).format('y[ years], M[ months], w[ weeks, and ]d[ days]')} ago.`, true) .addField('**Joined Server On:**', `${message.guild.member(user).joinedAt}\n${moment.duration(Date.now() - message.guild.member(user).joinedTimestamp).format('y[ years], M[ months], w[ weeks, and ]d[ days]')} ago.`, true) .addField('**Status:**', stat, true) .addField('**Playing:**', userGame, true); return message.embed(embed); } };