const { TOKEN, OWNERS, COMMAND_PREFIX, INVITE } = process.env; const path = require('path'); const Client = require('./structures/Client'); const client = new Client({ commandPrefix: COMMAND_PREFIX, owner: OWNERS.split(','), invite: INVITE, disableEveryone: true, unknownCommandResponse: false, disabledEvents: ['TYPING_START'], messageCacheLifetime: 600, messageSweepInterval: 120 }); const SequelizeProvider = require('./providers/Sequelize'); const { postStats } = require('./structures/Util'); client.registry .registerDefaultTypes() .registerGroups([ ['util', 'Utility'], ['commands', 'Command Management'], ['user-info', 'User Info'], ['guild-info', 'Server Info'], ['moderation', 'Moderation'], ['random-res', 'Random Response'], ['random-img', 'Random Image'], ['image-edit', 'Image Manipulation'], ['avatar-edit', 'Avatar Manipulation'], ['text-edit', 'Text Manipulation'], ['num-edit', 'Number Manipulation'], ['search', 'Search'], ['games', 'Games'], ['random', 'Random/Other'], ['roleplay', 'Roleplay'] ]) .registerDefaultCommands({ help: false, ping: false }) .registerCommandsIn(path.join(__dirname, 'commands')); client.setProvider(new SequelizeProvider(client.database)); client.on('ready', () => { console.log(`[READY] Shard ${client.shard.id} logged in as ${client.user.tag} (${client.user.id})!`); client.user.setActivity(`${COMMAND_PREFIX}help | Shard ${client.shard.id}`, { type: 0 }); }); client.on('disconnect', event => { console.log(`[DISCONNECT] Shard ${client.shard.id} disconnected with code ${event.code}.`); process.exit(0); }); client.on('error', console.error); client.on('warn', console.warn); client.on('commandError', (command, err) => console.error(command.name, err)); client.on('guildCreate', async guild => { console.log(`[GUILD] I have joined ${guild.name}! (${guild.id})`); const guilds = await client.shard.fetchClientValues('guilds.size'); const count = guilds.reduce((prev, val) => prev + val, 0); postStats(count, client.user.id); }); client.on('guildDelete', async guild => { console.log(`[GUILD] I have left ${guild.name}... (${guild.id})`); const guilds = await client.shard.fetchClientValues('guilds.size'); const count = guilds.reduce((prev, val) => prev + val, 0); postStats(count, client.user.id); }); client.login(TOKEN); client.setInterval(() => { console.log(`[RESTART] Shard ${client.shard.id} restarted!`); process.exit(0); }, 8.64e+7); process.on('unhandledRejection', err => { console.error('Unhandled Promise Rejection:', err); process.exit(1); });