const Command = require('../../structures/Command'); const { stripIndents } = require('common-tags'); const { delay, randomRange, fetchHSUserDisplay } = require('../../util/Util'); const words = ['fire', 'draw', 'shoot', 'bang', 'pull', 'boom']; module.exports = class ReactionTimeCommand extends Command { constructor(client) { super(client, { name: 'reaction-time', aliases: ['reaction', 'react', 'gunfight-sp', 'sp-gunfight'], group: 'games-sp', memberName: 'reaction-time', description: 'Test your reaction time.' }); } async run(msg) { const current = this.client.games.get(msg.channel.id); if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`); this.client.games.set(msg.channel.id, { name: this.name }); try { await msg.say('Get Ready...'); await delay(randomRange(1000, 30000)); const word = words[Math.floor(Math.random() * words.length)]; await msg.say(`TYPE \`${word.toUpperCase()}\` NOW!`); const filter = res => msg.author.id === res.author.id && res.content.toLowerCase() === word; const now = Date.now(); const msgs = await msg.channel.awaitMessages(filter, { max: 1, time: 30000 }); const newScore = Date.now() - now; const highScoreGet = await this.client.redis.get('reaction-time'); const highScore = highScoreGet ? Number.parseInt(highScoreGet, 10) : null; const highScoreUser = await this.client.redis.get('reaction-time-user'); const scoreBeat = !highScore || highScore > newScore; const user = await fetchHSUserDisplay(this.client, highScoreUser); if (scoreBeat) { await this.client.redis.set('reaction-time', newScore); await this.client.redis.set('reaction-time-user', msg.author.id); } this.client.games.delete(msg.channel.id); if (!msgs.size) return msg.say('Failed to answer within 30 seconds.'); return msg.say(stripIndents` Nice one! (Took ${newScore / 1000} seconds) ${scoreBeat ? `**New High Score!** Old:` : `High Score:`} ${highScore / 1000} (Held by ${user}) `); } catch (err) { this.client.games.delete(msg.channel.id); throw err; } } };