const Command = require('../../structures/Command'); const { stripIndents } = require('common-tags'); const { verify } = require('../../util/Util'); const startWords = require('../../assets/json/word-list'); module.exports = class WordSpudCommand extends Command { constructor(client) { super(client, { name: 'word-spud', group: 'games-mp', memberName: 'word-spud', description: 'Hot potato, but with words.', guildOnly: true, credit: [ { name: 'Jackbox Games', url: 'https://www.jackboxgames.com/', reason: 'Original "Word Spud" Game', reasonURL: 'https://www.jackboxgames.com/word-spud/' } ], args: [ { key: 'opponent', prompt: 'What user would you like to play against?', type: 'user' } ] }); } async run(msg, { opponent }) { if (opponent.bot) return msg.reply('Bots may not be played against.'); if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.'); const current = this.client.games.get(msg.channel.id); if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`); this.client.games.set(msg.channel.id, { name: this.name }); try { await msg.say(`${opponent}, do you accept this challenge?`); const verification = await verify(msg.channel, opponent); if (!verification) { this.client.games.delete(msg.channel.id); return msg.say('Looks like they declined...'); } let currentWord = startWords[Math.floor(Math.random() * startWords.length)]; let lastTurnTimeout = false; let gameEnd = false; let userTurn = false; while (!gameEnd) { const player = userTurn ? msg.author : opponent; await msg.say(stripIndents` ${player}, continue the chain: **${currentWord} ...?** _Type \`end\` to end the game._ `); const filter = res => res.author.id === player.id && res.content.length <= 100; const msgs = await msg.channel.awaitMessages(filter, { max: 1, time: 30000 }); if (!msgs.size) { await msg.say('No ideas? No problem, moving on.'); userTurn = !userTurn; if (lastTurnTimeout) { break; } else { lastTurnTimeout = true; continue; } } const word = msgs.first().content.toLowerCase(); if (word === 'end') { gameEnd = true; break; } await msg.say(`${currentWord} **${word}**? Cool!`); currentWord = word; userTurn = !userTurn; if (lastTurnTimeout) lastTurnTimeout = false; } this.client.games.delete(msg.channel.id); return msg.say('Thanks for playing!'); } catch (err) { this.client.games.delete(msg.channel.id); throw err; } } };