const Command = require('../../structures/Command'); const tictactoe = require('tictactoe-minimax-ai'); const { stripIndents } = require('common-tags'); const { verify } = require('../../util/Util'); const nums = ['1️⃣', '2️⃣', '3️⃣', '4️⃣', '5️⃣', '6️⃣', '7️⃣', '8️⃣', '9️⃣']; module.exports = class TicTacToeCommand extends Command { constructor(client) { super(client, { name: 'tic-tac-toe', aliases: ['ttt', 'tic-tac'], group: 'games-mp', memberName: 'tic-tac-toe', description: 'Play a game of tic-tac-toe with another user or the AI.', args: [ { key: 'opponent', prompt: 'What user would you like to challenge? To play against AI, choose me.', type: 'user' } ] }); } async run(msg, { opponent }) { if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.'); const current = this.client.games.get(msg.channel.id); if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`); this.client.games.set(msg.channel.id, { name: this.name }); try { if (!opponent.bot) { await msg.say(`${opponent}, do you accept this challenge?`); const verification = await verify(msg.channel, opponent); if (!verification) { this.client.games.delete(msg.channel.id); return msg.say('Looks like they declined...'); } } const sides = ['1', '2', '3', '4', '5', '6', '7', '8', '9']; const taken = []; let userTurn = true; let winner = null; let lastTurnTimeout = false; while (!winner && taken.length < 9) { const user = userTurn ? msg.author : opponent; const sign = userTurn ? 'X' : 'O'; let choice; if (opponent.bot && !userTurn) { choice = tictactoe.bestMove(this.convertBoard(sides), { computer: 'o', opponent: 'x' }); } else { await msg.say(stripIndents` ${user}, which side do you pick? Type \`end\` to forefeit. ${this.displayBoard(sides)} `); const filter = res => { if (res.author.id !== user.id) return false; const pick = res.content; if (pick.toLowerCase() === 'end') return true; return sides.includes(pick) && !taken.includes(pick); }; const turn = await msg.channel.awaitMessages(filter, { max: 1, time: 30000 }); if (!turn.size) { await msg.say('Sorry, time is up!'); if (lastTurnTimeout) { winner = 'time'; break; } else { userTurn = !userTurn; lastTurnTimeout = true; continue; } } choice = turn.first().content; if (choice.toLowerCase() === 'end') { winner = userTurn ? opponent : msg.author; break; } } sides[opponent.bot && !userTurn ? choice : Number.parseInt(choice, 10) - 1] = sign; taken.push(choice); const win = this.verifyWin(sides, msg.author, opponent); if (win) winner = win; if (lastTurnTimeout) lastTurnTimeout = false; userTurn = !userTurn; } this.client.games.delete(msg.channel.id); if (winner === 'time') return msg.say('Game ended due to inactivity.'); return msg.say(stripIndents` ${winner === 'tie' ? 'Oh... The cat won.' : `Congrats, ${winner}!`} ${this.displayBoard(sides)} `); } catch (err) { this.client.games.delete(msg.channel.id); throw err; } } verifyWin(sides, player1, player2) { const evaluated = tictactoe.boardEvaluate(this.convertBoard(sides)).status; if (evaluated === 'win') return player1; if (evaluated === 'loss') return player2; if (evaluated === 'tie') return 'tie'; return false; } convertBoard(board) { const newBoard = [[], [], []]; let col = 0; for (const piece of board) { if (piece === 'X') { newBoard[col].push('x'); } else if (piece === 'O') { newBoard[col].push('o'); } else { newBoard[col].push('_'); } if (newBoard[col].length === 3) col++; } return newBoard; } displayBoard(board) { let str = ''; for (let i = 0; i < board.length; i++) { if (board[i] === 'X') { str += '❌'; } else if (board[i] === 'O') { str += '⭕'; } else { str += nums[i]; } if (i % 3 === 2) str += '\n'; } return str; } };