const Command = require('../../structures/Command'); const { MessageEmbed } = require('discord.js'); const { Aki, regions } = require('aki-api'); const { stripIndents } = require('common-tags'); const { list, verify } = require('../../util/Util'); module.exports = class AkinatorCommand extends Command { constructor(client) { super(client, { name: 'akinator', aliases: ['aki'], group: 'games-sp', memberName: 'akinator', description: 'Think about a real or fictional character, I will try to guess who it is.', details: `**Regions:** ${regions.join(', ')}`, clientPermissions: ['EMBED_LINKS'], credit: [ { name: 'Akinator', url: 'https://en.akinator.com/', reason: 'API' } ], args: [ { key: 'region', prompt: `What region do you want to use? Either ${list(regions, 'or')}.`, type: 'string', default: 'en', oneOf: regions, parse: region => region.toLowerCase() } ] }); } async run(msg, { region }) { const current = this.client.games.get(msg.channel.id); if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`); try { const aki = new Aki(region, !msg.channel.nsfw); let ans = null; let win = false; let timesGuessed = 0; let guessResetNum = 0; let wentBack = false; let forceGuess = false; const guessBlacklist = []; this.client.games.set(msg.channel.id, { name: this.name }); while (timesGuessed < 3) { if (guessResetNum > 0) guessResetNum--; if (ans === null) { await aki.start(); } else if (wentBack) { wentBack = false; } else { try { await aki.step(ans); } catch { await aki.step(ans); } } if (!aki.answers || aki.currentStep >= 79) forceGuess = true; const answers = aki.answers.map(answer => answer.toLowerCase()); answers.push('end'); if (aki.currentStep > 0) answers.push('back'); await msg.say(stripIndents` **${aki.currentStep + 1}.** ${aki.question} (${Math.round(Number.parseInt(aki.progress, 10))}%) ${aki.answers.join(' | ')}${aki.currentStep > 0 ? ` | Back` : ''} | End `); const filter = res => { const content = res.content.toLowerCase().replace(/’/g, '\''); return res.author.id === msg.author.id && answers.includes(content); }; const msgs = await msg.channel.awaitMessages(filter, { max: 1, time: 30000 }); if (!msgs.size) { await msg.say('Sorry, time is up!'); win = 'time'; break; } const choice = msgs.first().content.toLowerCase().replace(/’/g, '\''); if (choice === 'end') { forceGuess = true; } else if (choice === 'back') { if (guessResetNum > 0) guessResetNum++; wentBack = true; await aki.back(); continue; } else { ans = answers.indexOf(choice); } if ((aki.progress >= 90 && !guessResetNum) || forceGuess) { timesGuessed++; guessResetNum += 10; await aki.win(); const guess = aki.answers.filter(g => !guessBlacklist.includes(g.id))[0]; if (!guess) { await msg.say('I can\'t think of anyone.'); win = true; break; } guessBlacklist.push(guess.id); const embed = new MessageEmbed() .setColor(0xF78B26) .setTitle(`I'm ${Math.round(guess.proba * 100)}% sure it's...`) .setDescription(stripIndents` ${guess.name}${guess.description ? `\n_${guess.description}_` : ''} _**Type [y]es or [n]o to continue.**_ `) .setThumbnail(guess.absolute_picture_path || null) .setFooter(forceGuess ? 'Final Guess' : `Guess ${timesGuessed}`); await msg.embed(embed); const verification = await verify(msg.channel, msg.author); if (verification === 0) { win = 'time'; break; } else if (verification) { win = false; break; } else if (timesGuessed >= 3 || forceGuess) { win = true; break; } else { await msg.say('Hmm... Is that so? I can keep going!'); } } } this.client.games.delete(msg.channel.id); if (win === 'time') return msg.say('I guess your silence means I have won.'); if (win) return msg.say('Bravo, you have defeated me.'); return msg.say('Guessed right one more time! I love playing with you!'); } catch (err) { this.client.games.delete(msg.channel.id); return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`); } } };