const Command = require('../../framework/Command'); const path = require('path'); const { letterTrans } = require('custom-translate'); const { reactIfAble, delay } = require('../../util/Util'); const dictionary = require('../../assets/json/morse'); const { SUCCESS_EMOJI_ID } = process.env; module.exports = class MorseCommand extends Command { constructor(client) { super(client, { name: 'morse', aliases: ['morse-code'], group: 'voice', memberName: 'morse', description: 'Converts text to morse code.', args: [ { key: 'text', type: 'string', validate: text => { const translated = letterTrans(text.toLowerCase(), dictionary, ' '); if (translated.replace(/ {2}/g, ' / ').length < 2000) return true; return 'Invalid text, your text is too long.'; }, parse: text => text.toLowerCase() } ] }); } async run(msg, { text }) { const connection = this.client.dispatchers.get(msg.guild.id); if (!connection) { const usage = this.client.registry.commands.get('join').usage(); return msg.reply(`I am not in a voice channel. Use ${usage} to fix that!`); } if (!connection.canPlay) return msg.reply('I am already playing audio in this server.'); const translated = letterTrans(text.toLowerCase(), dictionary, ' '); await msg.say(translated.replace(/ {2}/g, ' / ')); const letters = translated.split(''); let skip = false; await reactIfAble(msg, this.client.user, '🔉'); for (let i = 0; i < letters.length; i++) { if (skip) { skip = false; continue; } const letter = letters[i]; const timeUnit = 250; if (letter === '.') { connection.play(path.join(__dirname, '..', '..', 'assets', 'sounds', 'morse', 'dot.mp3')); await delay(timeUnit); continue; } if (letter === '-') { connection.play(path.join(__dirname, '..', '..', 'assets', 'sounds', 'morse', 'dash.mp3')); await delay(timeUnit); continue; } if (letter === ' ' && letters[i + 1] === ' ') { skip = true; await delay(timeUnit * 7); continue; } await delay(timeUnit * 3); } await reactIfAble(msg, msg.author, SUCCESS_EMOJI_ID, '✅'); return null; } };