const Command = require('../../structures/Command'); const { stripIndents } = require('common-tags'); const { verify } = require('../../util/Util'); const blankEmoji = '⚪️'; const playerOneEmoji = '🔴'; const playerTwoEmoji = '🟡'; const nums = ['1⃣', '2⃣', '3⃣', '4⃣', '5⃣', '6⃣', '7⃣']; module.exports = class ConnectFourCommand extends Command { constructor(client) { super(client, { name: 'connect-four', aliases: ['connect-4', 'c4'], group: 'games-mp', memberName: 'connect-four', description: 'Play a game of Connect Four with another user.', guildOnly: true, credit: [ { name: 'Hasbro', url: 'https://shop.hasbro.com/en-us', reason: 'Original "Connect Four" Game' } ], args: [ { key: 'opponent', prompt: 'What user would you like to challenge?', type: 'user' } ] }); } async run(msg, { opponent }) { if (opponent.bot) return msg.reply('Bots may not be played against.'); if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.'); const current = this.client.games.get(msg.channel.id); if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`); this.client.games.set(msg.channel.id, { name: this.name }); try { await msg.say(`${opponent}, do you accept this challenge?`); const verification = await verify(msg.channel, opponent); if (!verification) { this.client.games.delete(msg.channel.id); return msg.say('Looks like they declined...'); } const board = this.generateBoard(); let userTurn = true; let winner = null; const colLevels = [5, 5, 5, 5, 5, 5, 5]; let lastTurnTimeout = false; while (!winner && board.some(row => row.includes(null))) { const user = userTurn ? msg.author : opponent; const sign = userTurn ? 'user' : 'oppo'; await msg.say(stripIndents` ${user}, which column do you pick? Type \`end\` to forefeit. ${this.displayBoard(board)} ${nums.join('')} `); const filter = res => { if (res.author.id !== user.id) return false; const choice = res.content; if (choice.toLowerCase() === 'end') return true; const i = Number.parseInt(choice, 10) - 1; return board[colLevels[i]] && board[colLevels[i]][i] !== undefined; }; const turn = await msg.channel.awaitMessages(filter, { max: 1, time: 60000 }); if (!turn.size) { await msg.say('Sorry, time is up!'); if (lastTurnTimeout) { winner = 'time'; break; } else { lastTurnTimeout = true; userTurn = !userTurn; continue; } } const choice = turn.first().content; if (choice.toLowerCase() === 'end') { winner = userTurn ? opponent : msg.author; break; } const i = Number.parseInt(choice, 10) - 1; board[colLevels[i]][i] = sign; colLevels[i] -= 1; if (this.verifyWin(board)) winner = userTurn ? msg.author : opponent; if (lastTurnTimeout) lastTurnTimeout = false; userTurn = !userTurn; } this.client.games.delete(msg.channel.id); if (winner === 'time') return msg.say('Game ended due to inactivity.'); return msg.say(winner ? `Congrats, ${winner}!` : 'Looks like it\'s a draw...'); } catch (err) { this.client.games.delete(msg.channel.id); throw err; } } checkLine(a, b, c, d) { return (a !== null) && (a === b) && (a === c) && (a === d); } verifyWin(bd) { for (let r = 0; r < 3; r++) { for (let c = 0; c < 7; c++) { if (this.checkLine(bd[r][c], bd[r + 1][c], bd[r + 2][c], bd[r + 3][c])) return bd[r][c]; } } for (let r = 0; r < 6; r++) { for (let c = 0; c < 4; c++) { if (this.checkLine(bd[r][c], bd[r][c + 1], bd[r][c + 2], bd[r][c + 3])) return bd[r][c]; } } for (let r = 0; r < 3; r++) { for (let c = 0; c < 4; c++) { if (this.checkLine(bd[r][c], bd[r + 1][c + 1], bd[r + 2][c + 2], bd[r + 3][c + 3])) return bd[r][c]; } } for (let r = 3; r < 6; r++) { for (let c = 0; c < 4; c++) { if (this.checkLine(bd[r][c], bd[r - 1][c + 1], bd[r - 2][c + 2], bd[r - 3][c + 3])) return bd[r][c]; } } return null; } generateBoard() { const arr = []; for (let i = 0; i < 6; i++) { arr.push([null, null, null, null, null, null, null]); } return arr; } displayBoard(board) { return board.map(row => row.map(piece => { if (piece === 'user') return playerOneEmoji; if (piece === 'oppo') return playerTwoEmoji; return blankEmoji; }).join('')).join('\n'); } };