const Command = require('../../structures/Command'); const { createCanvas, loadImage } = require('canvas'); const request = require('node-superfetch'); const path = require('path'); const { silhouette, hasAlpha, centerImagePart } = require('../../util/Canvas'); module.exports = class ChallengerCommand extends Command { constructor(client) { super(client, { name: 'challenger', aliases: ['challenger-approaching'], group: 'edit-meme', memberName: 'challenger', description: 'Draws an image or a user\'s avatar over Smash Bros.\'s "Challenger Approaching" screen.', throttling: { usages: 1, duration: 10 }, clientPermissions: ['ATTACH_FILES'], credit: [ { name: 'Jack The Awesomeness Gamer', url: 'https://www.youtube.com/channel/UCIeA23B91hAeR1UuC2VDSdQ', reason: 'Image', reasonURL: 'https://www.youtube.com/watch?v=3FebRrXg0bk' }, { name: 'Nintendo', url: 'https://www.nintendo.com/', reason: 'Original "Super Smash Bros." Game', reasonURL: 'https://www.smashbros.com/en_US/index.html' } ], args: [ { key: 'silhouetted', prompt: 'Should the image be silhouetted?', type: 'boolean', default: true }, { key: 'image', prompt: 'What image would you like to edit?', type: 'image', default: msg => msg.author.displayAvatarURL({ format: 'png', size: 256 }) } ] }); } async run(msg, { image, silhouetted }) { try { const base = await loadImage(path.join(__dirname, '..', '..', 'assets', 'images', 'challenger.png')); const { body } = await request.get(image); const data = await loadImage(body); const canvas = createCanvas(base.width, base.height); const ctx = canvas.getContext('2d'); ctx.drawImage(base, 0, 0); const { x, y, width, height } = centerImagePart(data, 256, 256, 484, 98); ctx.drawImage(silhouetted ? this.silhouetteImage(data) : data, x, y, width, height); return msg.say({ files: [{ attachment: canvas.toBuffer(), name: 'challenger.png' }] }); } catch (err) { return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`); } } silhouetteImage(image) { if (!hasAlpha(image)) return image; const canvas = createCanvas(image.width, image.height); const ctx = canvas.getContext('2d'); ctx.drawImage(image, 0, 0); silhouette(ctx, 0, 0, image.width, image.height); return canvas; } };