const Command = require('../../structures/Command'); const { delay, randomRange } = require('../../util/Util'); const words = ['fire', 'draw', 'shoot', 'bang', 'pull', 'boom']; module.exports = class ReactionTimeCommand extends Command { constructor(client) { super(client, { name: 'reaction-time', aliases: ['reaction', 'react', 'gunfight-sp', 'sp-gunfight'], group: 'games-sp', memberName: 'reaction-time', description: 'Test your reaction time.' }); } async run(msg) { const current = this.client.games.get(msg.channel.id); if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`); this.client.games.set(msg.channel.id, { name: this.name }); try { await msg.say('Get Ready...'); await delay(randomRange(1000, 30000)); const word = words[Math.floor(Math.random() * words.length)]; await msg.say(`TYPE \`${word.toUpperCase()}\` NOW!`); const filter = res => msg.author.id === res.author.id && res.content.toLowerCase() === word; const now = Date.now(); const msgs = await msg.channel.awaitMessages(filter, { max: 1, time: 30000 }); this.client.games.delete(msg.channel.id); if (!msgs.size) return msg.say('Failed to answer within 30 seconds.'); return msg.say(`Nice one! (Took ${(Date.now() - now) / 1000} seconds)`); } catch (err) { this.client.games.delete(msg.channel.id); throw err; } } };