const Command = require('../../structures/Command'); const { createCanvas, loadImage, registerFont } = require('canvas'); const snekfetch = require('snekfetch'); const path = require('path'); module.exports = class SteamNowPlayingCommand extends Command { constructor(client) { super(client, { name: 'steam-now-playing', aliases: ['now-playing'], group: 'avatar-edit', memberName: 'steam-now-playing', description: 'Draws a user\'s avatar and the game of your choice over a Steam "now playing" notification.', guildOnly: true, throttling: { usages: 1, duration: 30 }, clientPermissions: ['ATTACH_FILES'], args: [ { key: 'game', prompt: 'Which game would you like the user to be playing?', type: 'string', validate: game => { if (game.length < 25) return true; return 'Please keep the game under 25 characters.'; } }, { key: 'member', prompt: 'Which user would you like to be playing the game?', type: 'member', default: '' } ] }); } async run(msg, args) { const { game } = args; const member = args.member || msg.member; const avatarURL = member.user.displayAvatarURL({ format: 'png', size: 128 }); try { registerFont(path.join(__dirname, '..', '..', 'assets', 'fonts', 'Roboto.ttf'), { family: 'Roboto' }); const canvas = createCanvas(239, 73); const ctx = canvas.getContext('2d'); const base = await loadImage(path.join(__dirname, '..', '..', 'assets', 'images', 'steam-now-playing.png')); const { body } = await snekfetch.get(avatarURL); const avatar = await loadImage(body); ctx.drawImage(base, 0, 0); ctx.drawImage(avatar, 21, 21, 32, 32); ctx.fillStyle = '#90ba3c'; ctx.font = '10px Roboto'; ctx.fillText(member.displayName, 63, 16); ctx.fillText(game, 63, 42); return msg.say({ files: [{ attachment: canvas.toBuffer(), name: 'steam-now-playing.png' }] }); } catch (err) { return msg.say(`Oh no, an error occurred: \`${err.message}\`. Try again later!`); } } };