const commando = require('discord.js-commando'); module.exports = class SlotsCommand extends commando.Command { constructor(Client){ super(Client, { name: 'slots', group: 'response', memberName: 'slots', description: 'Play slots. (;slots)', examples: [';slots'] }); } async run(message) { if(message.channel.type !== 'dm') { if(!message.channel.permissionsFor(this.client.user).hasPermission(['SEND_MESSAGES', 'READ_MESSAGES'])) return; } console.log("[Command] " + message.content); let slotThing = [':grapes:', ':tangerine:', ':pear:', ':cherries:']; let slotOne = slotThing[Math.floor(Math.random() * slotThing.length)]; let slotTwo = slotThing[Math.floor(Math.random() * slotThing.length)]; let slotThree = slotThing[Math.floor(Math.random() * slotThing.length)]; let slotFour = slotThing[Math.floor(Math.random() * slotThing.length)]; if(slotOne === slotTwo && slotOne === slotThree && slotOne === slotFour) { message.channel.send(slotOne + '|' + slotTwo + '|' + slotThree + '|' + slotFour + "\nWow! You won! Great job... er... luck!"); } else { message.channel.send(slotOne + '|' + slotTwo + '|' + slotThree + '|' + slotFour + "\nAww... You lost... Guess it's just bad luck, huh?"); } } };