const Command = require('../../structures/Command'); const { RichEmbed } = require('discord.js'); const math = require('mathjs'); const { operations, difficulties, maxValues } = require('../../assets/json/math-game'); module.exports = class MathGameCommand extends Command { constructor(client) { super(client, { name: 'math-game', group: 'games', memberName: 'math-game', description: 'See how fast you can answer a math problem in a given time limit.', clientPermissions: ['EMBED_LINKS'], args: [ { key: 'difficulty', prompt: `What should the difficulty of the game be? One of: ${difficulties.join(', ')}`, type: 'string', validate: (difficulty) => { if (difficulties.includes(difficulty.toLowerCase())) return true; else return `The difficulty must be one of: ${difficulties.join(', ')}`; }, parse: (difficulty) => difficulty.toLowerCase() } ] }); } async run(msg, args) { const { difficulty } = args; const operation = operations[Math.floor(Math.random() * operations.length)]; const value1 = Math.floor(Math.random() * maxValues[difficulty]) + 1; const value2 = Math.floor(Math.random() * maxValues[difficulty]) + 1; const expression = `${value1} ${operation} ${value2}`; const answer = math.eval(expression).toString(); const embed = new RichEmbed() .setTitle('You have 10 seconds to answer:') .setDescription(expression); await msg.embed(embed); const msgs = await msg.channel.awaitMessages((res) => res.author.id === msg.author.id, { max: 1, time: 10000 }); if (!msgs.size) return msg.say(`Time! It was ${answer}, sorry!`); if (msgs.first().content !== answer) return msg.say(`Nope, sorry, it's ${answer}.`); else return msg.say('Nice job! 10/10! You deserve some cake!'); } };