const commando = require('discord.js-commando'); module.exports = class SlotsCommand extends commando.Command { constructor(Client) { super(Client, { name: 'slots', group: 'response', memberName: 'slots', description: 'Play slots. (;slots)', examples: [';slots'] }); } async run(message) { if (message.channel.type !== 'dm') { if (!message.channel.permissionsFor(this.client.user).hasPermission(['SEND_MESSAGES', 'READ_MESSAGES'])) return; } console.log(`[Command] ${message.content}`); let slotThing = [':grapes:', ':tangerine:', ':pear:', ':cherries:']; let slotOne = slotThing[Math.floor(Math.random() * slotThing.length)]; let slotTwo = slotThing[Math.floor(Math.random() * slotThing.length)]; let slotThree = slotThing[Math.floor(Math.random() * slotThing.length)]; let slotFour = slotThing[Math.floor(Math.random() * slotThing.length)]; if (slotOne === slotTwo && slotOne === slotThree && slotOne === slotFour) { message.channel.send(`${slotOne}|${slotTwo}|${slotThree}|${slotFour}\nWow! You won! Great job... er... luck!`); } else { message.channel.send(`${slotOne}|${slotTwo}|${slotThree}|${slotFour}\nAww... You lost... Guess it's just bad luck, huh?`); } } };