const { Command } = require('discord.js-commando'); const { list } = require('../../util/Util'); const path = require('path'); const sounds = require('../../assets/json/soundboard'); module.exports = class SoundboardCommand extends Command { constructor(client) { super(client, { name: 'soundboard', aliases: ['sound'], group: 'other', memberName: 'soundboard', description: 'Plays a sound in your voice channel.', details: `**Sounds**: ${Object.keys(sounds).join(', ')}`, guildOnly: true, throttling: { usages: 1, duration: 10 }, args: [ { key: 'sound', prompt: `What sound would you like to play? Either ${list(Object.keys(sounds), 'or')}.`, type: 'string', validate: sound => { if (sounds[sound.toLowerCase()]) return true; return `Invalid sound, please enter either ${list(Object.keys(sounds), 'or')}.`; }, parse: sound => sound.toLowerCase() } ] }); } async run(msg, { sound }) { const channel = msg.member.voiceChannel; if (!channel) return msg.reply('Please enter a voice channel first.'); if (!channel.permissionsFor(this.client.user).has(['CONNECT', 'SPEAK'])) { return msg.reply('Missing the "Connect" or "Speak" permission for the voice channel.'); } if (!channel.joinable) return msg.reply('Your voice channel is not joinable.'); if (this.client.voiceConnections.has(channel.guild.id)) return msg.reply('I am already playing a sound.'); try { const connection = await channel.join(); const dispatcher = connection.play(path.join(__dirname, '..', '..', 'assets', 'sounds', sounds[sound])); dispatcher.once('finish', () => channel.leave()); dispatcher.once('error', () => channel.leave()); return null; } catch (err) { channel.leave(); throw err; } } };