const { Command } = require('discord.js-commando'); const { createCanvas, loadImage } = require('canvas'); const snekfetch = require('snekfetch'); const { filterPkmn } = require('../../util/Util'); const { silhouette } = require('../../util/Canvas'); module.exports = class WhosThatPokemonCommand extends Command { constructor(client) { super(client, { name: 'whos-that-pokemon', aliases: ['who-pokemon', 'whos-that-pokémon', 'who-pokémon'], group: 'games', memberName: 'whos-that-pokemon', description: 'Guess who that Pokémon is.', throttling: { usages: 1, duration: 10 }, clientPermissions: ['ATTACH_FILES'], args: [ { key: 'hide', prompt: 'Do you want to silhouette the Pokémon\'s image?', type: 'boolean', default: false } ] }); this.cache = new Map(); } async run(msg, { hide }) { const pokemon = Math.floor(Math.random() * 802) + 1; try { const data = await this.fetchPokemon(pokemon); const names = data.names.map(name => name.name.toLowerCase()); const displayName = filterPkmn(data.names).name; const id = data.id.toString().padStart(3, '0'); const attachment = await this.fetchImage(id, hide); await msg.say('**You have 15 seconds, who\'s that Pokémon?**', { files: [{ attachment, name: `${id}.png` }] }); const msgs = await msg.channel.awaitMessages(res => res.author.id === msg.author.id, { max: 1, time: 15000 }); if (!msgs.size) return msg.say(`Sorry, time is up! It was ${displayName}.`); if (!names.includes(msgs.first().content.toLowerCase())) return msg.say(`Nope, sorry, it's ${displayName}.`); return msg.say('Nice job! 10/10! You deserve some cake!'); } catch (err) { return msg.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`); } } async fetchPokemon(pokemon) { if (this.cache.has(pokemon)) return this.cache.get(pokemon); const { body } = await snekfetch.get(`https://pokeapi.co/api/v2/pokemon-species/${pokemon}/`); this.cache.set(body.id, body); return body; } async fetchImage(id, hide = false) { const image = await snekfetch.get(`https://www.serebii.net/sunmoon/pokemon/${id}.png`); if (!hide) return image.body; const base = await loadImage(image.body); const canvas = createCanvas(base.width, base.height); const ctx = canvas.getContext('2d'); ctx.drawImage(base, 0, 0); silhouette(ctx, 0, 0, base.width, base.height); return canvas.toBuffer(); } };