const Command = require('../../framework/Command'); const { default: { ComputerMove } } = require('tictactoe-minimax-ai'); const { stripIndents } = require('common-tags'); const { verify } = require('../../util/Util'); const nums = ['1️⃣', '2️⃣', '3️⃣', '4️⃣', '5️⃣', '6️⃣', '7️⃣', '8️⃣', '9️⃣']; const valid = ['1', '2', '3', '4', '5', '6', '7', '8', '9']; module.exports = class TicTacToeCommand extends Command { constructor(client) { super(client, { name: 'tic-tac-toe', aliases: ['ttt', 'tic-tac'], group: 'games-mp', description: 'Play a game of tic-tac-toe with another user or the AI.', game: true, args: [ { key: 'opponent', type: 'user' } ] }); } async run(msg, { opponent }) { if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.'); if (this.client.blacklist.user.includes(opponent.id)) return msg.reply('This user is blacklisted.'); if (!opponent.bot) { await msg.say(`${opponent}, do you accept this challenge?`); const verification = await verify(msg.channel, opponent); if (!verification) return msg.say('Looks like they declined...'); } const sides = [0, 1, 2, 3, 4, 5, 6, 7, 8]; const taken = []; let userTurn = true; let winner = null; let lastTurnTimeout = false; while (!winner && taken.length < 9) { const user = userTurn ? msg.author : opponent; const sign = userTurn ? 'X' : 'O'; let choice; if (opponent.bot && !userTurn) { // eslint-disable-next-line new-cap choice = ComputerMove(sides, { aiPlayer: 'O', huPlayer: 'X' }, 'Hard'); } else { await msg.say(stripIndents` ${user}, which side do you pick? Type \`end\` to forfeit. ${this.displayBoard(sides)} `); const filter = res => { if (res.author.id !== user.id) return false; const pick = res.content; if (pick.toLowerCase() === 'end') return true; return valid.includes(pick) && !taken.includes(pick); }; const turn = await msg.channel.awaitMessages({ filter, max: 1, time: 30000 }); if (!turn.size) { await msg.say('Sorry, time is up!'); if (lastTurnTimeout) { winner = 'time'; break; } else { userTurn = !userTurn; lastTurnTimeout = true; continue; } } choice = turn.first().content; if (choice.toLowerCase() === 'end') { winner = userTurn ? opponent : msg.author; break; } } sides[opponent.bot && !userTurn ? choice : Number.parseInt(choice, 10) - 1] = sign; taken.push(choice); const win = this.verifyWin(sides, msg.author, opponent); if (taken.length === 9 && !win) winner = 'tie'; if (win) winner = win; if (lastTurnTimeout) lastTurnTimeout = false; userTurn = !userTurn; } if (winner === 'time') return msg.say('Game ended due to inactivity.'); return msg.say(stripIndents` ${winner === 'tie' ? 'Oh... The cat won.' : `Congrats, ${winner}!`} ${this.displayBoard(sides)} `); } playerWon(board, player) { if ( (board[0] === player && board[1] === player && board[2] === player) || (board[3] === player && board[4] === player && board[5] === player) || (board[6] === player && board[7] === player && board[8] === player) || (board[0] === player && board[3] === player && board[6] === player) || (board[1] === player && board[4] === player && board[7] === player) || (board[2] === player && board[5] === player && board[8] === player) || (board[0] === player && board[4] === player && board[8] === player) || (board[2] === player && board[4] === player && board[6] === player) ) return true; return false; } verifyWin(board, player1, player2) { if (this.playerWon(board, 'X')) return player1; if (this.playerWon(board, 'O')) return player2; return null; } displayBoard(board) { let str = ''; for (let i = 0; i < board.length; i++) { if (board[i] === 'X') { str += '❌'; } else if (board[i] === 'O') { str += '⭕'; } else { str += nums[i]; } if (i % 3 === 2) str += '\n'; } return str; } };