const Command = require('../../framework/Command'); const { stripIndents } = require('common-tags'); const { verify } = require('../../util/Util'); const blankEmoji = '⬜'; const blockEmoji = '🚫'; const userEmoji = '❌'; const oppoEmoji = '⭕'; const nums = ['1️⃣', '2️⃣', '3️⃣', '4️⃣', '5️⃣', '6️⃣', '7️⃣', '8️⃣', '9️⃣', '🔟']; const turnRegex = /^(\d+), ?(\d+)/i; module.exports = class ObstructionCommand extends Command { constructor(client) { super(client, { name: 'obstruction', aliases: ['obstruct'], group: 'games-mp', description: 'Play a game of Obstruction with another user.', guildOnly: true, game: true, args: [ { key: 'opponent', type: 'user' }, { key: 'size', type: 'integer', min: 6, max: 10, default: 6 } ] }); } async run(msg, { opponent, size }) { if (opponent.bot) return msg.reply('Bots may not be played against.'); if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.'); if (this.client.blacklist.user.includes(opponent.id)) return msg.reply('This user is blacklisted.'); await msg.say(`${opponent}, do you accept this challenge?`); const verification = await verify(msg.channel, opponent); if (!verification) return msg.say('Looks like they declined...'); const board = this.generateBoard(size); let userTurn = true; let winner = null; let lastTurnTimeout = false; while (!winner) { const user = userTurn ? msg.author : opponent; await msg.say(stripIndents` ${user}, at what coordinates do you want to place your piece (ex. 1,1)? Type \`end\` to forfeit. Every piece you place will obstruct the 8 pieces around it. ${this.displayBoard(board)} `); const possibleMoves = this.possibleMoves(board); const turnFilter = res => { if (res.author.id !== user.id) return false; const pick = res.content; if (pick.toLowerCase() === 'end') return true; const coordPicked = pick.match(turnRegex); if (!coordPicked) return false; const x = Number.parseInt(coordPicked[1], 10); const y = Number.parseInt(coordPicked[2], 10); if (x > size || y > size || x < 1 || y < 1) return false; if (!possibleMoves.includes(`${x - 1},${y - 1}`)) return false; return true; }; const turn = await msg.channel.awaitMessages({ filter: turnFilter, max: 1, time: 60000 }); if (!turn.size) { await msg.say('Sorry, time is up!'); if (lastTurnTimeout) { winner = 'time'; break; } else { lastTurnTimeout = true; userTurn = !userTurn; continue; } } const choice = turn.first().content; if (choice.toLowerCase() === 'end') { winner = userTurn ? opponent : msg.author; break; } const matched = choice.match(turnRegex); const x = Number.parseInt(matched[1], 10) - 1; const y = Number.parseInt(matched[2], 10) - 1; board[y][x] = userTurn ? 'X' : 'O'; if (board[y - 1]) { if (board[y - 1][x]) board[y - 1][x] = 'B'; if (board[y - 1][x - 1]) board[y - 1][x - 1] = 'B'; if (board[y - 1][x + 1]) board[y - 1][x + 1] = 'B'; } if (board[y + 1]) { if (board[y + 1][x]) board[y + 1][x] = 'B'; if (board[y + 1][x + 1]) board[y + 1][x + 1] = 'B'; if (board[y + 1][x - 1]) board[y + 1][x - 1] = 'B'; } if (board[y][x - 1]) board[y][x - 1] = 'B'; if (board[y][x + 1]) board[y][x + 1] = 'B'; userTurn = !userTurn; if (lastTurnTimeout) lastTurnTimeout = false; const oppoPossible = this.possibleMoves(board); if (!oppoPossible.length) { winner = userTurn ? opponent : msg.author; break; } } if (winner === 'time') return msg.say('Game ended due to inactivity.'); return msg.say(stripIndents` Congrats, ${winner}! Your opponent has no possible moves left! ${this.displayBoard(board)} `); } possibleMoves(board) { const possibleMoves = []; for (let i = 0; i < board.length; i++) { for (let j = 0; j < board[i].length; j++) { if (board[i][j] === 'X' || board[i][j] === 'O' || board[i][j] === 'B') continue; possibleMoves.push(`${j},${i}`); } } return possibleMoves; } generateBoard(size) { const arr = []; for (let i = 0; i < size; i++) { const row = []; for (let j = 0; j < size; j++) row.push('NA'); arr.push(row); } return arr; } displayBoard(board) { let str = ''; str += '⬛'; str += nums.slice(0, board.length).join(''); str += '\n'; for (let i = 0; i < board.length; i++) { str += nums[i]; board[i].forEach(item => { if (item === 'X') str += userEmoji; else if (item === 'O') str += oppoEmoji; else if (item === 'B') str += blockEmoji; else str += blankEmoji; }); str += '\n'; } return str; } };