mirror of
https://github.com/arthur-pbty/xiao.git
synced 2026-06-19 21:40:51 +02:00
New Challenger Image
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Before Width: | Height: | Size: 105 KiB After Width: | Height: | Size: 294 KiB |
@@ -37,7 +37,7 @@ module.exports = class CardCommand extends Command {
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size: 256
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size: 256
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});
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});
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try {
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try {
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const cardID = Math.floor(Math.random() * (9999 - 1000 + 1)) + 1000;
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const cardID = Math.floor(Math.random() * ((9999 - 1000) + 1)) + 1000;
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let rarity;
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let rarity;
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if (cardID < 5000) rarity = 'C';
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if (cardID < 5000) rarity = 'C';
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else if (cardID < 8000) rarity = 'U';
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else if (cardID < 8000) rarity = 'U';
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@@ -33,15 +33,13 @@ module.exports = class ChallengerCommand extends Command {
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size: 256
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size: 256
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});
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});
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try {
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try {
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const canvas = createCanvas(500, 500);
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const canvas = createCanvas(800, 450);
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const ctx = canvas.getContext('2d');
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const ctx = canvas.getContext('2d');
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const base = await loadImage(path.join(__dirname, '..', '..', 'assets', 'images', 'challenger.png'));
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const base = await loadImage(path.join(__dirname, '..', '..', 'assets', 'images', 'challenger.png'));
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const { body } = await snekfetch.get(avatarURL);
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const { body } = await snekfetch.get(avatarURL);
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const avatar = await loadImage(body);
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const avatar = await loadImage(body);
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ctx.fillStyle = '#ff0028';
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ctx.fillRect(0, 0, 500, 500);
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ctx.drawImage(avatar, 226, 155, 200, 200);
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ctx.drawImage(base, 0, 0);
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ctx.drawImage(base, 0, 0);
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ctx.drawImage(avatar, 484, 98, 256, 256);
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return msg.say({ files: [{ attachment: canvas.toBuffer(), name: 'challenger.png' }] });
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return msg.say({ files: [{ attachment: canvas.toBuffer(), name: 'challenger.png' }] });
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} catch (err) {
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} catch (err) {
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return msg.say(`Oh no, the image generation failed: \`${err.message}\`. Try again later!`);
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return msg.say(`Oh no, the image generation failed: \`${err.message}\`. Try again later!`);
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@@ -94,7 +94,7 @@ module.exports = class BattleCommand extends Command {
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} else if (choice === 'special') {
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} else if (choice === 'special') {
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const hit = Math.floor(Math.random() * 4) + 1;
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const hit = Math.floor(Math.random() * 4) + 1;
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if (hit === 1) {
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if (hit === 1) {
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const damage = Math.floor((Math.random() * ((guard ? 300 : 150) - (100 + 1))) + 100);
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const damage = Math.floor(Math.random() * (((guard ? 300 : 150) - 100) + 1)) + 100;
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await msg.say(`${user} deals **${damage}** damage!`);
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await msg.say(`${user} deals **${damage}** damage!`);
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dealDamage(damage);
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dealDamage(damage);
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reset();
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reset();
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@@ -39,7 +39,7 @@ module.exports = class GunfightCommand extends Command {
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return msg.say('Looks like they declined...');
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return msg.say('Looks like they declined...');
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}
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}
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await msg.say('Get Ready...');
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await msg.say('Get Ready...');
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const length = Math.floor((Math.random() * ((30000 - 1000) + 1)) + 1000);
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const length = Math.floor(Math.random() * ((30000 - 1000) + 1)) + 1000;
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this.client.setTimeout(async () => {
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this.client.setTimeout(async () => {
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const word = words[Math.floor(Math.random() * words.length)];
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const word = words[Math.floor(Math.random() * words.length)];
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await msg.say(`TYPE \`${word.toUpperCase()}\` NOW!`);
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await msg.say(`TYPE \`${word.toUpperCase()}\` NOW!`);
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+1
-1
@@ -1,6 +1,6 @@
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{
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{
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"name": "xiaobot",
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"name": "xiaobot",
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"version": "29.1.1",
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"version": "29.1.2",
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"description": "Your personal server companion.",
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"description": "Your personal server companion.",
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"main": "Shard.js",
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"main": "Shard.js",
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"scripts": {
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"scripts": {
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