diff --git a/commands/games-mp/jenga.js b/commands/games-mp/jenga.js index 746ff100..052b91ba 100644 --- a/commands/games-mp/jenga.js +++ b/commands/games-mp/jenga.js @@ -1,5 +1,5 @@ const Command = require('../../structures/Command'); -const { stripIndent } = require('common-tags'); +const { stripIndents } = require('common-tags'); const { verify } = require('../../util/Util'); const nums = ['1️⃣', '2️⃣', '3️⃣', '4️⃣', '5️⃣', '6️⃣', '7️⃣', '8️⃣', '9️⃣', '🔟']; @@ -52,12 +52,11 @@ module.exports = class JengaCommand extends Command { if (opponent.bot && !userTurn) { i = Math.floor(Math.random() * board.length); } else { - await msg.say(stripIndent` + const text = stripIndents` ${user}, which block do you want to remove? Type \`end\` to forefeit. Each block you go lower on the tower, the more likely the tower falls. - - ${this.displayBoard(board)} - `); + `; + await msg.say(`${text}\n\n${this.displayBoard(board)}`); const pickFilter = res => { if (res.author.id !== user.id) return false; const choice = res.content; @@ -88,7 +87,7 @@ module.exports = class JengaCommand extends Command { } i = picked - 1; } - const fell = Math.floor(Math.random() * (10 - i)); + const fell = Math.floor(Math.random() * ((board.length + 1) - i)); if (!fell) { winner = userTurn ? opponent : msg.author; await msg.say('And the tower topples!');