mirror of
https://github.com/arthur-pbty/xiao.git
synced 2026-06-03 23:36:43 +02:00
Fix
This commit is contained in:
+45
-17
@@ -86,7 +86,7 @@ module.exports = class PokerCommand extends Command {
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await msg.say(`${player.user}, I couldn't send your hand! Turn on DMs!`);
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}
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}
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const data = {
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let data = {
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pot: bigBlindAmount + smallBlindAmount,
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currentBet: bigBlindAmount,
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highestBetter: bigBlind
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@@ -97,11 +97,16 @@ module.exports = class PokerCommand extends Command {
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else turnRotation.push(turnRotation[0], turnRotation[1]);
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turnRotation.shift();
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turnRotation.shift();
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while (!turnOver) turnOver = await this.bettingRound(msg, players, turnRotation, data);
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while (!turnOver) {
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const results = await this.bettingRound(msg, players, turnRotation, data);
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data = results.data;
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turnOver = results.turnOver;
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}
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if (turnRotation.length === 1) {
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const remainer = players.get(turnRotation[0]);
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await msg.say(`${remainer.user} takes the pot.`);
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remainer.money += data.pot;
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await this.resetGame(msg, players);
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continue;
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}
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const dealerHand = deck.draw(3);
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@@ -113,11 +118,16 @@ module.exports = class PokerCommand extends Command {
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`);
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await delay(5000);
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turnOver = false;
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while (!turnOver) turnOver = await this.bettingRound(msg, players, turnRotation, data);
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while (!turnOver) {
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const results = await this.bettingRound(msg, players, turnRotation, data);
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data = results.data;
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turnOver = results.turnOver;
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}
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if (turnRotation.length === 1) {
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const remainer = players.get(turnRotation[0]);
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await msg.say(`${remainer.user} takes the pot.`);
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remainer.money += data.pot;
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await this.resetGame(msg, players);
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continue;
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}
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dealerHand.push(deck.draw());
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@@ -129,11 +139,16 @@ module.exports = class PokerCommand extends Command {
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`);
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await delay(5000);
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turnOver = false;
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while (!turnOver) turnOver = await this.bettingRound(msg, players, turnRotation, data);
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while (!turnOver) {
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const results = await this.bettingRound(msg, players, turnRotation, data);
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data = results.data;
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turnOver = results.turnOver;
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}
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if (turnRotation.length === 1) {
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const remainer = players.get(turnRotation[0]);
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await msg.say(`${remainer.user} takes the pot.`);
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remainer.money += data.pot;
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await this.resetGame(msg, players);
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continue;
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}
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dealerHand.push(deck.draw());
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@@ -145,11 +160,16 @@ module.exports = class PokerCommand extends Command {
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`);
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await delay(5000);
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turnOver = false;
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while (!turnOver) turnOver = await this.bettingRound(msg, players, turnRotation, data);
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while (!turnOver) {
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const results = await this.bettingRound(msg, players, turnRotation, data);
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data = results.data;
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turnOver = results.turnOver;
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}
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if (turnRotation.length === 1) {
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const remainer = players.get(turnRotation[0]);
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await msg.say(`${remainer.user} takes the pot.`);
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remainer.money += data.pot;
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await this.resetGame(msg, players);
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continue;
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}
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const solved = [];
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@@ -174,15 +194,7 @@ module.exports = class PokerCommand extends Command {
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await msg.say(`${winners[0].user.user} takes the pot, with **${winners[0].desc}**.`);
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winners[0].user.money += data.pot;
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}
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for (const player of players.values()) {
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if (player.money <= 0) {
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await msg.say(`${player.user} has been kicked.`);
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players.delete(player.id);
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} else {
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player.currentBet = 0;
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player.hand = [];
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}
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}
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await this.resetGame(msg, players);
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if (players.size === 1) winner = players.first();
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}
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this.client.games.delete(msg.channel.id);
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@@ -272,8 +284,24 @@ module.exports = class PokerCommand extends Command {
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}
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if (choiceAction !== 'fold') turnRotation.push(turnRotation[0]);
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turnRotation.shift();
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return (data.highestBetter.id === turnPlayer.id && choiceAction === 'check')
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|| (data.highestBetter.currentBet === turnPlayer.currentBet && turnRotation[0] === data.highestBetter.id)
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|| turnRotation.length === 1;
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return {
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turnOver: (data.highestBetter.id === turnPlayer.id && choiceAction === 'check')
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|| (data.highestBetter.currentBet === turnPlayer.currentBet && turnRotation[0] === data.highestBetter.id)
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|| turnRotation.length === 1,
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data
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}
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}
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async resetGame(msg, players) {
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for (const player of players.values()) {
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if (player.money <= 0) {
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await msg.say(`${player.user} has been kicked.`);
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players.delete(player.id);
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} else {
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player.currentBet = 0;
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player.hand = [];
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}
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}
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return players;
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}
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};
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