mirror of
https://github.com/arthur-pbty/xiao.git
synced 2026-06-27 22:27:44 +02:00
Make Code Prettier
This commit is contained in:
@@ -12,8 +12,7 @@ module.exports = class LotteryCommand extends Command {
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run(msg) {
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const lottery = Math.floor(Math.random() * 100) + 1;
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if (lottery < 99)
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return msg.say(`Nope, sorry ${msg.author.username}, you lost.`);
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if(lottery < 99) return msg.say(`Nope, sorry ${msg.author.username}, you lost.`);
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return msg.say(`Wow ${msg.author.username}! You actually won! Great job!`);
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}
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};
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@@ -17,7 +17,7 @@ module.exports = class MathGameCommand extends Command {
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prompt: 'What should the difficulty of the math game be? `Easy`, `Medium`, `Hard`, `Extreme`, or `Impossible`?',
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type: 'string',
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validate: difficulty => {
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if (['easy', 'medium', 'hard', 'extreme', 'impossible'].includes(difficulty.toLowerCase()))
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if(['easy', 'medium', 'hard', 'extreme', 'impossible'].includes(difficulty.toLowerCase()))
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return true;
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return 'Please set the difficulty to either `easy`, `medium`, `hard`, `extreme`, or `impossible`.';
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},
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@@ -28,13 +28,13 @@ module.exports = class MathGameCommand extends Command {
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}
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async run(msg, args) {
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if (msg.channel.type !== 'dm')
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if (!msg.channel.permissionsFor(this.client.user).has('EMBED_LINKS'))
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if(msg.channel.type !== 'dm')
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if(!msg.channel.permissionsFor(this.client.user).has('EMBED_LINKS'))
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return msg.say('This Command requires the `Embed Links` Permission.');
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const { difficulty } = args;
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const operation = operations[Math.floor(Math.random() * operations.length)];
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let value;
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switch (difficulty) {
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switch(difficulty) {
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case 'easy':
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value = 10;
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break;
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@@ -63,13 +63,13 @@ module.exports = class MathGameCommand extends Command {
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time: 10000,
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errors: ['time']
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});
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if (collected.first().content !== solved)
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if(collected.first().content !== solved)
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return msg.say(stripIndents`
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Aw... Too bad, try again next time!
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The correct answer is: ${solved}
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`);
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return msg.say(`Good Job! You won! ${solved} is the correct answer!`);
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} catch (err) {
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} catch(err) {
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return msg.say(stripIndents`
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Aw... Too bad, try again next time!
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The correct answer is: ${solved}
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@@ -17,8 +17,8 @@ module.exports = class QuizCommand extends Command {
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}
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async run(msg) {
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if (msg.channel.type !== 'dm')
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if (!msg.channel.permissionsFor(this.client.user).has('EMBED_LINKS'))
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if(msg.channel.type !== 'dm')
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if(!msg.channel.permissionsFor(this.client.user).has('EMBED_LINKS'))
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return msg.say('This Command requires the `Embed Links` Permission.');
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try {
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const { body } = await request
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@@ -37,16 +37,16 @@ module.exports = class QuizCommand extends Command {
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time: 15000,
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errors: ['time']
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});
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if (collected.first().content.toLowerCase() !== answer)
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if(collected.first().content.toLowerCase() !== answer)
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return msg.say(`The correct answer is: ${answer}`);
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return msg.say(`Perfect! The correct answer is: ${answer}`);
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} catch (err) {
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} catch(err) {
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return msg.say(stripIndents`
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Aw... Too bad, try again next time!
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The Correct Answer was: ${answer}
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`);
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}
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} catch (err) {
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} catch(err) {
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return msg.say('An Unknown Error Occurred.');
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}
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}
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@@ -17,7 +17,7 @@ module.exports = class RockPaperScissorsCommand extends Command {
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prompt: '`Rock`, `Paper`, or `Scissors`?',
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type: 'string',
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validate: choice => {
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if (['rock', 'paper', 'scissors'].includes(choice.toLowerCase()))
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if(['rock', 'paper', 'scissors'].includes(choice.toLowerCase()))
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return true;
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return 'Please enter either `rock`, `paper`, or `scissors`.';
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},
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@@ -30,26 +30,26 @@ module.exports = class RockPaperScissorsCommand extends Command {
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run(msg, args) {
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const { choice } = args;
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const response = responses[Math.floor(Math.random() * responses.length)];
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if (choice === 'rock') {
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if (response === 'Rock')
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if(choice === 'rock') {
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if(response === 'Rock')
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return msg.say('Rock! Aw, it\'s a tie!');
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if (response === 'Paper')
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if(response === 'Paper')
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return msg.say('Paper! Yes! I win!');
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if (response === 'Scissors')
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if(response === 'Scissors')
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return msg.say('Scissors! Aw... I lose...');
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} else if (choice === 'paper') {
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if (response === 'Rock')
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} else if(choice === 'paper') {
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if(response === 'Rock')
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return msg.say('Rock! Aw... I lose...');
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if (response === 'Paper')
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if(response === 'Paper')
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return msg.say('Paper! Aw, it\'s a tie!');
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if (response === 'Scissors')
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if(response === 'Scissors')
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return msg.say('Scissors! Yes! I win!');
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} else if (choice === 'scissors') {
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if (response === 'Rock')
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} else if(choice === 'scissors') {
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if(response === 'Rock')
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return msg.say('Rock! Yes! I win!');
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if (response === 'Paper')
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if(response === 'Paper')
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return msg.say('Paper! Aw... I lose...');
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if (response === 'Scissors')
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if(response === 'Scissors')
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return msg.say('Scissors! Aw, it\'s a tie!');
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}
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}
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@@ -16,7 +16,7 @@ module.exports = class SlotsCommand extends Command {
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const slotOne = slotThing[Math.floor(Math.random() * slotThing.length)];
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const slotTwo = slotThing[Math.floor(Math.random() * slotThing.length)];
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const slotThree = slotThing[Math.floor(Math.random() * slotThing.length)];
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if (slotOne === slotTwo && slotOne === slotThree)
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if(slotOne === slotTwo && slotOne === slotThree)
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return msg.say(stripIndents`
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${slotOne}|${slotTwo}|${slotThree}
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Wow! You won! Great job... er... luck!
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@@ -15,7 +15,7 @@ module.exports = class TypingGameCommand extends Command {
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prompt: 'What should the difficulty of the typing game be? `Easy`, `Medium`, `Hard`, `Extreme`, or `Impossible`?',
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type: 'string',
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validate: difficulty => {
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if (['easy', 'medium', 'hard', 'extreme', 'impossible'].includes(difficulty.toLowerCase()))
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if(['easy', 'medium', 'hard', 'extreme', 'impossible'].includes(difficulty.toLowerCase()))
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return true;
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return 'Please set the difficulty to either `easy`, `medium`, `hard`, `extreme`, or `impossible`.';
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},
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@@ -26,13 +26,13 @@ module.exports = class TypingGameCommand extends Command {
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}
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async run(msg, args) {
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if (msg.channel.type !== 'dm')
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if (!msg.channel.permissionsFor(this.client.user).has('EMBED_LINKS'))
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if(msg.channel.type !== 'dm')
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if(!msg.channel.permissionsFor(this.client.user).has('EMBED_LINKS'))
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return msg.say('This Command requires the `Embed Links` Permission.');
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const { difficulty } = args;
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const sentence = sentences[Math.floor(Math.random() * sentences.length)];
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let time;
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switch (difficulty) {
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switch(difficulty) {
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case 'easy':
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time = 25000;
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break;
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@@ -59,10 +59,10 @@ module.exports = class TypingGameCommand extends Command {
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time: time,
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errors: ['time']
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});
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if (collected.first().content !== sentence)
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if(collected.first().content !== sentence)
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return msg.say('Nope, your sentence does not match the original. Try again next time!');
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return msg.say(`Good Job! You won!`);
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} catch (err) {
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} catch(err) {
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return msg.say('Aw... Too bad, try again next time!');
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}
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}
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