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https://github.com/arthur-pbty/xiao.git
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Cards Against Humanity and Apples to Apples
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@@ -0,0 +1,20 @@
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const { shuffle } = require('../util/Util');
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module.exports = class Deck {
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constructor(cards) {
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this.cards = cards;
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this.deck = shuffle(cards);
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}
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draw() {
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if (!this.deck.length) this.reset();
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const card = this.deck[0];
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this.deck.shift();
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return card;
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}
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reset() {
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this.deck = shuffle(this.cards);
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return this.deck;
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}
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};
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@@ -0,0 +1,83 @@
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const Collection = require('@discordjs/collection');
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const Player = require('./Player');
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const Deck = require('./Deck');
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const { removeFromArray, awaitPlayers } = require('../util/Util');
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const { SUCCESS_EMOJI_ID, FAILURE_EMOJI_ID } = process.env;
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module.exports = class Game {
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constructor(client, name, channel, whiteCards, blackCards, blackType) {
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Object.defineProperty(this, 'client', { value: client });
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this.name = name;
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this.channel = channel;
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this.players = new Collection();
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this.czars = [];
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this.whiteDeck = new Deck(whiteCards);
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this.blackDeck = new Deck(blackCards);
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this.joinLeaveCollector = null;
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this.winner = null;
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this.blackType = blackType;
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}
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addUser(user) {
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const player = new Player(this, user);
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player.dealHand();
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this.players.set(player.id, player);
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if (!user.bot) this.czars.push(player.id);
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return this.players;
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}
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get czar() {
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return this.players.get(this.czars[0]);
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}
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changeCzar() {
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this.czars.push(this.czars[0]);
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this.czars.shift();
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return this.czar;
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}
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kick(player) {
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this.players.delete(player.id);
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removeFromArray(this.czars, player.id);
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}
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async awaitPlayers(msg, bot) {
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const max = bot ? 9 : 10;
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const min = bot ? 2 : 3;
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const players = await awaitPlayers(msg, max, min, this.client.blacklist.user);
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if (!players) return false;
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for (const player of players.values()) {
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const user = await this.client.users.fetch(player);
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this.addUser(user);
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}
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if (bot) this.addUser(this.client.user);
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return true;
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}
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createJoinLeaveCollector() {
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const collector = this.channel.createMessageCollector(res => {
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if (res.author.bot) return false;
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if (this.players.has(res.author.id) && res.content.toLowerCase() !== 'leave game') return false;
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if (!this.players.has(res.author.id) && res.content.toLowerCase() !== 'join game') return false;
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if (this.czar.id === res.author.id || this.players.size >= 10) {
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res.react(FAILURE_EMOJI_ID || '❌').catch(() => null);
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return false;
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}
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if (!['join game', 'leave game'].includes(res.content.toLowerCase())) return false;
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res.react(SUCCESS_EMOJI_ID || '✅').catch(() => null);
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return true;
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});
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collector.on('collect', msg => {
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if (msg.content.toLowerCase() === 'join game') this.addUser(msg.author);
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else if (msg.content.toLowerCase() === 'leave game') this.kick(msg.author);
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});
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this.joinLeaveCollector = collector;
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return this.joinLeaveCollector;
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}
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stopJoinLeaveCollector() {
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if (!this.joinLeaveCollector) return null;
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return this.joinLeaveCollector.stop();
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}
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};
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@@ -0,0 +1,123 @@
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const { stripIndents } = require('common-tags');
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const { escapeMarkdown } = require('discord.js');
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const { SUCCESS_EMOJI_ID, FAILURE_EMOJI_ID } = process.env;
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module.exports = class Player {
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constructor(game, user) {
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this.game = game;
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this.id = user.id;
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this.user = user;
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this.points = 0;
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this.hand = new Set();
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this.strikes = 0;
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}
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dealHand() {
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if (this.hand.size > 9) return this.hand;
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const drawCount = 10 - this.hand.size;
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for (let i = 0; i < drawCount; i++) this.hand.add(this.game.whiteDeck.draw());
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return this.hand;
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}
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get kickable() {
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return this.strikes >= 3;
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}
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async turn(black, chosenCards) {
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if (this.user.id === this.game.czar.user.id) return 0;
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this.dealHand();
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try {
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const extra = await this.chooseCards(black, chosenCards);
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if (!this.user.bot) await this.user.send(`Nice! Return to ${this.game.channel} to await the results!`);
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return extra;
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} catch (err) {
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this.strikes++;
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return 0;
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}
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}
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async chooseCards(black, chosenCards) {
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let hand = Array.from(this.hand);
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if (this.user.bot) {
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const chosen = [];
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for (let i = 0; i < black.pick; i++) {
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const valid = hand.filter(card => !chosen.includes(card));
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chosen.push(valid[Math.floor(Math.random() * valid.length)]);
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}
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for (const card of chosen) this.hand.delete(card);
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chosenCards.push({ id: this.id, cards: chosen });
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return null;
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}
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const chosen = [];
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await this.sendHand(hand, black);
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let gambled = false;
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let swapped = false;
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const collector = this.user.dmChannel.createMessageCollector(res => {
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if (res.content.toLowerCase() === 'swap' && this.points > 0 && !swapped) return true;
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if (res.content.toLowerCase() === 'gamble' && this.points > 0 && !gambled) return true;
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const existing = hand[Number.parseInt(res.content, 10) - 1];
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if (!existing || chosen.includes(existing)) {
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res.react(FAILURE_EMOJI_ID || '❌').catch(() => null);
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return false;
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}
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return true;
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}, { time: 60000 });
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collector.on('collect', async msg => {
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const existing = hand[Number.parseInt(msg.content, 10) - 1];
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if (msg.content.toLowerCase() === 'swap') {
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await msg.react(SUCCESS_EMOJI_ID || '✅');
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for (const card of this.hand) this.hand.delete(card);
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this.dealHand();
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hand = Array.from(this.hand);
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this.points--;
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swapped = true;
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await this.sendHand(hand, black);
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return;
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} else if (msg.content.toLowerCase() === 'gamble') {
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await msg.react(SUCCESS_EMOJI_ID || '✅');
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this.points--;
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gambled = true;
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return;
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} else if (existing) {
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await msg.react(SUCCESS_EMOJI_ID || '✅');
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chosen.push(existing);
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}
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if (chosen.length >= black.pick * (gambled ? 2 : 1)) collector.stop();
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});
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return new Promise(resolve => collector.once('end', () => {
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if (chosen.length < black.pick * (gambled ? 2 : 1)) {
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const count = black.pick - chosen.length;
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for (let i = 0; i < count; i++) {
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const valid = hand.filter(card => !chosen.includes(card));
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chosen.push(valid[Math.floor(Math.random() * valid.length)]);
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}
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this.strikes++;
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}
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for (const card of chosen) this.hand.delete(card);
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if (gambled) {
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const first = chosen.splice(0, chosen.length / 2);
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chosenCards.push({ id: this.id, cards: first });
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chosenCards.push({ id: this.id, cards: chosen });
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} else {
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chosenCards.push({ id: this.id, cards: chosen });
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}
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return resolve(gambled ? 1 : 0);
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}));
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}
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sendHand(hand, black) {
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return this.user.send(stripIndents`
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__**Your hand is:**__
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${hand.map((card, i) => `**${i + 1}.** ${card}`).join('\n')}
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**${this.game.blackType} Card:** ${escapeMarkdown(black.text)}
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**Card Czar:** ${this.game.czar.user.username}
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**Awesome Points:** ${this.points}
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**Strikes:** ${this.strikes}/3
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Pick **${black.pick}** card${black.pick > 1 ? 's' : ''}!
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_Type \`gamble\` to exchange a point for an extra play._
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_Type \`swap\` to exchange a point for a new hand._
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`);
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}
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};
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