mirror of
https://github.com/arthur-pbty/xiao.git
synced 2026-06-03 23:36:43 +02:00
Poker Fixes
This commit is contained in:
+21
-20
@@ -56,7 +56,7 @@ module.exports = class PokerCommand extends Command {
|
||||
const { players, deck, turnData } = this.client.games.get(msg.channel.id).data;
|
||||
for (const player of awaitedPlayers) {
|
||||
players.set(player, {
|
||||
money: 5000,
|
||||
money: 2000,
|
||||
id: player,
|
||||
hand: [],
|
||||
user: await this.client.users.fetch(player),
|
||||
@@ -98,37 +98,37 @@ module.exports = class PokerCommand extends Command {
|
||||
turnData.pot = bigBlindAmount + smallBlindAmount;
|
||||
turnData.currentBet = bigBlindAmount;
|
||||
turnData.highestBetter = bigBlind;
|
||||
let keepGoing = await this.gameRound(msg, players, folded, turnData, bigBlind, smallBlind);
|
||||
let keepGoing = await this.gameRound(msg, players, deck, folded, turnData, bigBlind, smallBlind);
|
||||
if (!keepGoing) continue;
|
||||
const dealerHand = deck.draw(3);
|
||||
await msg.say(stripIndents`
|
||||
**Dealer Hand:**
|
||||
${dealerHand.map(card => card.textDisplay).join('\n')}
|
||||
|
||||
_Next betting round begins in 5 seconds._
|
||||
_Next betting round begins in 10 seconds._
|
||||
`);
|
||||
await delay(5000);
|
||||
keepGoing = await this.gameRound(msg, players, folded, turnData, bigBlind, smallBlind);
|
||||
await delay(10000);
|
||||
keepGoing = await this.gameRound(msg, players, deck, folded, turnData, bigBlind, smallBlind);
|
||||
if (!keepGoing) continue;
|
||||
dealerHand.push(deck.draw());
|
||||
await msg.say(stripIndents`
|
||||
**Dealer Hand:**
|
||||
${dealerHand.map(card => card.textDisplay).join('\n')}
|
||||
|
||||
_Next betting round begins in 5 seconds._
|
||||
_Next betting round begins in 10 seconds._
|
||||
`);
|
||||
await delay(5000);
|
||||
keepGoing = await this.gameRound(msg, players, folded, turnData, bigBlind, smallBlind);
|
||||
await delay(10000);
|
||||
keepGoing = await this.gameRound(msg, players, deck, folded, turnData, bigBlind, smallBlind);
|
||||
if (!keepGoing) continue;
|
||||
dealerHand.push(deck.draw());
|
||||
await msg.say(stripIndents`
|
||||
**Dealer Hand:**
|
||||
${dealerHand.map(card => card.textDisplay).join('\n')}
|
||||
|
||||
_Next betting round begins in 5 seconds._
|
||||
_Next betting round begins in 10 seconds._
|
||||
`);
|
||||
await delay(5000);
|
||||
keepGoing = await this.gameRound(msg, players, folded, turnData, bigBlind, smallBlind);
|
||||
await delay(10000);
|
||||
keepGoing = await this.gameRound(msg, players, deck, folded, turnData, bigBlind, smallBlind);
|
||||
if (!keepGoing) continue;
|
||||
const solved = [];
|
||||
for (const playerID of rotation) {
|
||||
@@ -150,7 +150,7 @@ module.exports = class PokerCommand extends Command {
|
||||
__**Results**__
|
||||
${solved.map(solve => `${solve.user.user.tag}: ${solve.descr}`).join('\n')}
|
||||
|
||||
_Next game starting in 10 seconds._
|
||||
_Next game starting in 15 seconds._
|
||||
`);
|
||||
const splitPot = turnData.pot / winners.length;
|
||||
for (const win of winners) win.user.money += splitPot;
|
||||
@@ -161,16 +161,16 @@ module.exports = class PokerCommand extends Command {
|
||||
__**Results**__
|
||||
${solved.map(solve => `${solve.user.user.tag}: ${solve.descr}`).join('\n')}
|
||||
|
||||
_Next game starting in 10 seconds._
|
||||
_Next game starting in 15 seconds._
|
||||
`);
|
||||
winners[0].user.money += turnData.pot;
|
||||
}
|
||||
await this.resetGame(msg, players);
|
||||
await this.resetGame(msg, players, deck);
|
||||
if (players.size <= 1) {
|
||||
winner = players.first();
|
||||
break;
|
||||
}
|
||||
await delay(10000);
|
||||
await delay(15000);
|
||||
}
|
||||
this.client.games.delete(msg.channel.id);
|
||||
return msg.say(`Congrats, ${winner.user}!`);
|
||||
@@ -197,7 +197,7 @@ module.exports = class PokerCommand extends Command {
|
||||
].filter(player => !folded.includes(player));
|
||||
}
|
||||
|
||||
async gameRound(msg, players, folded, turnData, bigBlind, smallBlind) {
|
||||
async gameRound(msg, players, deck, folded, turnData, bigBlind, smallBlind) {
|
||||
let turnOver = false;
|
||||
const turnRotation = this.makeTurnRotation(players, folded, bigBlind, smallBlind);
|
||||
while (!turnOver) turnOver = await this.bettingRound(msg, players, turnRotation, folded, turnData);
|
||||
@@ -207,11 +207,11 @@ module.exports = class PokerCommand extends Command {
|
||||
await msg.say(stripIndents`
|
||||
${remainer.user} takes the pot.
|
||||
|
||||
_Next game starting in 10 seconds._
|
||||
_Next game starting in 15 seconds._
|
||||
`);
|
||||
remainer.money += turnData.pot;
|
||||
await this.resetGame(msg, players);
|
||||
await delay(10000);
|
||||
await this.resetGame(msg, players, deck);
|
||||
await delay(15000);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
@@ -291,7 +291,8 @@ module.exports = class PokerCommand extends Command {
|
||||
|| turnRotation.length === 1;
|
||||
}
|
||||
|
||||
async resetGame(msg, players) {
|
||||
async resetGame(msg, players, deck) {
|
||||
deck.reset();
|
||||
for (const player of players.values()) {
|
||||
if (player.money <= 0 || player.strikes >= 3) {
|
||||
await msg.say(`${player.user} has been kicked.`);
|
||||
|
||||
Reference in New Issue
Block a user