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(mp/sp)-games -> games-(mp/sp)
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@@ -0,0 +1,54 @@
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const Command = require('../../structures/Command');
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const { delay, randomRange, verify } = require('../../util/Util');
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const words = ['fire', 'draw', 'shoot', 'bang', 'pull', 'boom'];
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module.exports = class GunfightCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'gunfight',
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aliases: ['western-gunfight'],
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group: 'games-mp',
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memberName: 'gunfight',
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description: 'Engage in a western gunfight against another user. High noon.',
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guildOnly: true,
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args: [
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{
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key: 'opponent',
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prompt: 'What user would you like to gunfight?',
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type: 'user'
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}
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]
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});
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}
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async run(msg, { opponent }) {
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if (opponent.bot) return msg.reply('Bots may not be fought.');
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if (opponent.id === msg.author.id) return msg.reply('You may not fight yourself.');
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const current = this.client.games.get(msg.channel.id);
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if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
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this.client.games.set(msg.channel.id, { name: this.name });
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try {
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await msg.say(`${opponent}, do you accept this challenge?`);
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const verification = await verify(msg.channel, opponent);
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if (!verification) {
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this.client.games.delete(msg.channel.id);
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return msg.say('Looks like they declined...');
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}
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await msg.say('Get Ready...');
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await delay(randomRange(1000, 30000));
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const word = words[Math.floor(Math.random() * words.length)];
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await msg.say(`TYPE \`${word.toUpperCase()}\` NOW!`);
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const filter = res => [opponent.id, msg.author.id].includes(res.author.id) && res.content.toLowerCase() === word;
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const winner = await msg.channel.awaitMessages(filter, {
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max: 1,
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time: 30000
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});
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this.client.games.delete(msg.channel.id);
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if (!winner.size) return msg.say('Oh... No one won.');
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return msg.say(`The winner is ${winner.first().author}!`);
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} catch (err) {
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this.client.games.delete(msg.channel.id);
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throw err;
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}
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}
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};
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