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https://github.com/arthur-pbty/xiao.git
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Fix
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@@ -136,7 +136,7 @@ module.exports = class AkinatorCommand extends Command {
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new MessageButton().setCustomID('true').setLabel('Yes').setStyle('SUCCESS'),
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new MessageButton().setCustomID('true').setLabel('Yes').setStyle('SUCCESS'),
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new MessageButton().setCustomID('false').setLabel('No').setStyle('DANGER')
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new MessageButton().setCustomID('false').setLabel('No').setStyle('DANGER')
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);
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);
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await buttonPress.editReply('Is this your character?', { embed, components: [guessRow] });
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await buttonPress.editReply('Is this your character?', { embeds: [embed], components: [guessRow] });
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const verification = await gameMsg.awaitMessageComponentInteractions(res => res.user.id === msg.author.id, {
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const verification = await gameMsg.awaitMessageComponentInteractions(res => res.user.id === msg.author.id, {
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max: 1,
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max: 1,
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time: 30000
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time: 30000
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@@ -156,9 +156,9 @@ module.exports = class AkinatorCommand extends Command {
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}
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}
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}
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}
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this.client.games.delete(msg.channel.id);
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this.client.games.delete(msg.channel.id);
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if (win === 'time') return buttonPress.update('I guess your silence means I have won.', { components: [] });
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if (win === 'time') return buttonPress.editReply('I guess your silence means I have won.', { components: [] });
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if (win) return buttonPress.update('Bravo, you have defeated me.', { components: [] });
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if (win) return buttonPress.editReply('Bravo, you have defeated me.', { components: [] });
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return buttonPress.update('Guessed right one more time! I love playing with you!', { components: [] });
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return buttonPress.editReply('Guessed right one more time! I love playing with you!', { components: [] });
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} catch (err) {
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} catch (err) {
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this.client.games.delete(msg.channel.id);
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this.client.games.delete(msg.channel.id);
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throw err;
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throw err;
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