mirror of
https://github.com/arthur-pbty/xiao.git
synced 2026-06-09 01:04:16 +02:00
Button-based join game
This commit is contained in:
+32
-18
@@ -1,3 +1,4 @@
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const { MessageActionRow, MessageButton } = require('discord.js');
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const crypto = require('crypto');
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const request = require('node-superfetch');
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const fs = require('fs');
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@@ -333,34 +334,47 @@ module.exports = class Util {
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static async awaitPlayers(msg, max, min, blacklist) {
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if (max === 1) return [msg.author.id];
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const addS = min - 1 === 1 ? '' : 's';
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await msg.say(stripIndents`
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You will need at least ${min - 1} more player${addS} (at max ${max - 1}). To join, type \`join game\`.
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As the host, ${msg.author}, you can type \`start game\` to start the game early.
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`);
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const row = new MessageActionRow().addComponents(
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new MessageButton().setCustomID('join').setLabel('Join Game').setStyle('PRIMARY'),
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new MessageButton().setCustomID('start').setLabel('Start Game').setStyle('SUCCESS')
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);
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let text = stripIndents`
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You will need at least ${min - 1} more player${addS} (at max ${max - 1}).
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As the host, ${msg.author}, you can start the game early.
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`;
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text += '\n';
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await msg.say(text, { components: [row] });
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const joined = [];
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joined.push(msg.author.id);
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const filter = res => {
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if (res.author.bot) return false;
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if (blacklist.includes(res.author.id)) return false;
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if (res.author.id === msg.author.id && res.content.toLowerCase() === 'start game') return true;
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if (joined.includes(res.author.id)) return false;
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if (res.content.toLowerCase() !== 'join game') return false;
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const filter = interaction => {
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if (interaction.user.bot) return false;
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if (blacklist.includes(interaction.user.id)) return false;
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if (interaction.user.id !== msg.author.id && interaction.customID === 'start') return false;
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if (joined.includes(interaction.user.id)) return false;
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return true;
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};
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const collector = msg.channel.createMessageCollector(filter, { max: max - 1, time: 120000 });
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collector.on('collect', res => {
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if (res.content.toLowerCase() === 'start game') {
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Util.reactIfAble(res, res.author, SUCCESS_EMOJI_ID, '✅');
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const collector = msg.channel.createMessageComponentCollector(filter, {
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componentType: 'BUTTON',
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max: max - 1,
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time: 120000
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});
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collector.on('collect', interaction => {
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if (interaction.customID === 'start') {
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interaction.deferUpdate();
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collector.stop();
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return;
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}
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joined.push(res.author.id);
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Util.reactIfAble(res, res.author, SUCCESS_EMOJI_ID, '✅');
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text += '✅';
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interaction.update(text);
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});
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return new Promise(res => {
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collector.once('end', verify => {
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verify.set(msg.id, msg);
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if (joined.length < min) return res(false);
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collector.once('end', () => {
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if (joined.length < min) {
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interaction.update('Failed to start the game.', { components: [] });
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return res(false);
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}
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interaction.update('Let the game begin!', { components: [] });
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return res(joined);
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});
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});
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