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Imposter Command
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@@ -256,7 +256,7 @@ in the appropriate channel's topic to use it.
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## Commands
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Total: 542
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Total: 543
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### Utility:
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@@ -580,6 +580,7 @@ Total: 542
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* **guesspionage:** Tests your knowledge of humans as you guess how people responded to poll questions.
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* **gunfight:** Engage in a western gunfight against another user. High noon.
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* **island:** Who will be the final two left on the island after a series of vote-kicks?
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* **imposter:** Who is the imposter among us?
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* **lie-swatter:** Players are given a fact and must quickly decide if it's True or a Lie.
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* **pick-a-number:** Two players pick a number between 1 and 10. Whoever's closer wins.
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* **poker:** Play poker with up to 5 other users.
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@@ -0,0 +1,53 @@
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[
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"restart",
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"imposter",
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"among",
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"fart",
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"xiao",
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"squid",
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"redo",
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"discord",
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"pony",
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"jesus",
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"killer",
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"death",
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"die",
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"explode",
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"difficult",
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"figure",
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"yeet",
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"random",
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"cow",
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"chicken",
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"help",
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"work",
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"talk",
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"fork",
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"sandwhich",
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"anime",
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"phone",
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"friend",
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"pog",
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"owl",
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"strange",
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"chair",
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"gaming",
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"gamer",
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"portal",
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"butt",
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"steam",
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"computer",
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"politics",
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"car",
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"idiot",
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"moron",
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"donkey",
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"shrek",
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"word",
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"kill",
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"server",
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"channel",
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"role",
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"loser",
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"pneumonoultramicroscopicsilicovolcanoconiosis"
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]
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@@ -0,0 +1,154 @@
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const Command = require('../../structures/Command');
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const { stripIndents } = require('common-tags');
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const Collection = require('@discordjs/collection');
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const { delay, awaitPlayers, list } = require('../../util/Util');
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const words = require('../../assets/json/imposter');
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module.exports = class ImposterCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'imposter',
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aliases: ['among-us'],
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group: 'games-mp',
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memberName: 'imposter',
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description: 'Who is the imposter among us?',
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guildOnly: true,
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clientPermissions: ['ADD_REACTIONS', 'READ_MESSAGE_HISTORY'],
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args: [
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{
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key: 'playersCount',
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label: 'players',
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prompt: 'How many players are you expecting to have?',
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type: 'integer',
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min: 3,
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max: 20
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}
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]
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});
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}
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async run(msg, { playersCount }) {
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const current = this.client.games.get(msg.channel.id);
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if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
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this.client.games.set(msg.channel.id, { name: this.name });
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try {
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const awaitedPlayers = await awaitPlayers(msg, playersCount, 3);
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if (!awaitedPlayers) {
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this.client.games.delete(msg.channel.id);
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return msg.say('Game could not be started...');
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}
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const word = words[Math.floor(Math.random() * words.length)];
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const wordRegex = new RegExp(`\\b${word}\\b`, 'i');
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const players = new Collection();
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const imposter = awaitedPlayers[Math.floor(Math.random() * awaitedPlayers.length)];
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for (const player of awaitedPlayers) {
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players.set(player, {
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id: player,
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user: await this.client.users.fetch(player),
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killed: false,
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imposter: imposter === player
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});
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const newPlayer = players.get(player);
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if (imposter === player) newPlayer.user.send(`You are the imposter. The kill word is ${word}.`);
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else newPlayer.user.send('You are not the imposter.');
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}
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let lastTurnTimeout = false;
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const winners = [];
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while (players.some(player => !player.killed) > 2) {
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++turn;
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const playersLeft = players.filter(player => !player.killed).size;
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await msg.say(`There are **${playersLeft}** players left. Talk until someone says the kill word.`);
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const filter = res => {
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const player = players.get(res.author.id);
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if (!player || player.killed || player.imposter) return false;
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if (res.content && wordRegex.test(res.content)) return true;
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return false;
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};
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const msgs = await msg.channel.awaitMessages(filter, {
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max: 1,
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time: 600000
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});
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if (msgs.size) {
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const killedMsg = msgs.first();
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try {
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await killedMsg.react('🔪');
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} catch {
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await killedMsg.reply('🔪');
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}
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players.get(killedMsg.author.id).killed = true;
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await msg.say(stripIndents`
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${killedMsg.author} has been murdered for saying the kill word!
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Talk amongst yourselves, who is the imposter? Voting begins in 1 minute.
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`);
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} else {
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await msg.say(stripIndents`
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No has said the word for 10 minutes. We're voting anyway! Who looks suspicious?
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Talk amongst yourselves, who is the imposter? Voting begins in 1 minute.
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`);
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}
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await delay(60000);
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const choices = players.filter(player => !player.killed);
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await msg.say(stripIndents`
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Alright, who do you think the imposter is? You have 1 minute to vote.
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_Type the number of the player you think is the imposter._
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${choices.map((player, i) => `**${i + 1}.** ${player.user.tag}`).join('\n')}
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`)
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const votes = new Collection();
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const voteFilter = res => {
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const player = players.get(res.author.id);
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if (!player || player.killed) return false;
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const int = Number.parseInt(res.content, 10);
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if (int >= 1 && int <= players.filter(player => !player.killed).size) {
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const currentVotes = votes.get(choices[int - 1]);
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votes.set(ids[int - 1], {
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votes: currentVotes ? currentVotes + 1 : 1,
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id: ids[int - 1]
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});
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res.react(SUCCESS_EMOJI_ID || '✅').catch(() => null);
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return true;
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}
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return false;
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};
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const vote = await msg.channel.awaitMessages(voteFilter, {
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max: players.filter(player => !player.killed).size,
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time: 60000
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});
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if (!vote.size) {
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if (lastTurnTimeout) {
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await msg.say('Game ended due to inactivity.');
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break;
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} else {
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await msg.say('Come on guys, get in the game!');
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lastTurnTimeout = true;
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continue;
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}
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}
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const kicked = players.get(votes.sort((a, b) => b.votes - a.votes).first().id);
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players.get(kicked.id).killed = true;
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if (kicked.id === players.find(player => player.imposter).id) {
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await msg.say(`**${kicked.user.tag}** was the imposter.`);
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winners.push(...players.filter(player => !player.killed).map(player => player.user.tag));
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break;
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}
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const amountLeft = players.filter(player => !player.killed);
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await msg.say(stripIndents`
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**${kicked.user.tag}** was not the imposter.
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${amountLeft.size > 2 ? '_Next round starts in 30 seconds._' : ''}
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`);
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if (amountLeft.size > 2) {
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await delay(30000);
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} else {
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winners.push(players.find(player => player.imposter).user.tag);
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break;
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}
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}
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this.client.games.delete(msg.channel.id);
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return msg.say(`Congrats, ${list(winners)}! The kill word was **${word}**.`);
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} catch (err) {
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this.client.games.delete(msg.channel.id);
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throw err;
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}
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}
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};
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+1
-1
@@ -1,6 +1,6 @@
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{
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"name": "xiao",
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"version": "119.25.2",
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"version": "119.26.0",
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"description": "Your personal server companion.",
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"main": "Xiao.js",
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"scripts": {
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