mirror of
https://github.com/arthur-pbty/xiao.git
synced 2026-06-15 00:12:38 +02:00
Improve battle command
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@@ -1,7 +1,7 @@
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const { CommandoClient } = require('discord.js-commando');
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const { WebhookClient } = require('discord.js');
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const winston = require('winston');
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const PokemonStore = require('./PokemonStore');
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const PokemonStore = require('./pokemon/PokemonStore');
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const { XIAO_WEBHOOK_ID, XIAO_WEBHOOK_TOKEN } = process.env;
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module.exports = class XiaoClient extends CommandoClient {
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@@ -0,0 +1,30 @@
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const Battler = require('./Battler');
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module.exports = class Battle {
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constructor(user, opponent) {
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this.user = new Battler(this, user);
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this.opponent = new Battler(this, opponent);
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this.userTurn = false;
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}
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get attacker() {
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return this.userTurn ? this.user : this.opponent;
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}
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get defender() {
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return this.userTurn ? this.opponent : this.user;
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}
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reset(changeGuard = true) {
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if (changeGuard && this.user.guarding) this.user.changeGuard();
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if (changeGuard && this.opponent.guarding) this.opponent.changeGuard();
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this.userTurn = !this.userTurn;
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return null;
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}
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get winner() {
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if (this.user.hp <= 0) return this.opponent;
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if (this.opponent.hp <= 0) return this.user;
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return null;
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}
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};
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@@ -0,0 +1,49 @@
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const { stripIndents } = require('common-tags');
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const { list } = require('../../util/Util');
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const choices = ['fight', 'guard', 'special', 'run'];
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const botChoices = ['fight', 'guard', 'special'];
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module.exports = class Battler {
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constructor(battle, user) {
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this.battle = battle;
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this.user = user;
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this.bot = user.bot;
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this.hp = 500;
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this.guarding = false;
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}
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async chooseAction(msg) {
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if (this.bot) return botChoices[Math.floor(Math.random() * botChoices.length)];
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await msg.say(stripIndents`
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${this}, do you ${list(choices.map(choice => `**${choice}**`), 'or')}?
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**${this.battle.user.user.tag}:** ${this.battle.user.hp} HP
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**${this.battle.opponent.user.tag}:** ${this.battle.opponent.hp} HP
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`);
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const filter = res => res.author.id === this.user.id && choices.includes(res.content.toLowerCase());
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const turn = await msg.channel.awaitMessages(filter, {
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max: 1,
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time: 30000
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});
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if (!turn.size) return 'failed:time';
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return turn.first().content.toLowerCase();
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}
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dealDamage(amount) {
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this.hp -= amount;
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return this.hp;
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}
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changeGuard() {
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this.guarding = !this.guarding;
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return this.guarding;
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}
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forfeit() {
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this.hp = 0;
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return null;
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}
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toString() {
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return this.user.toString();
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}
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};
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