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Battle Command
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const { Command } = require('discord.js-commando');
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const { stripIndents } = require('common-tags');
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module.exports = class BattleCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'battle',
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aliases: ['fight', 'death-battle'],
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group: 'games',
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memberName: 'battle',
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description: 'Choose another user and fight to the death!',
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args: [
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{
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key: 'opponent',
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prompt: 'Who would you like to battle?',
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type: 'user'
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}
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]
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});
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}
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async run(msg, args) {
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const { opponent } = args;
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if (opponent.bot) return msg.say('You cannot fight bots!');
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await msg.say(`${opponent.username}, do you accept this challenge? Yes or No?`);
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try {
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const verify = await msg.channel.awaitMessages(res => res.author.id === opponent.id, {
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max: 1,
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time: 15000,
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errors: ['time']
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});
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if (verify.first().content.toLowerCase() === 'yes') {
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let userHP = 500;
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let oppoHP = 500;
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let userTurn = true;
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let guard = false;
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while (userHP > 0 && oppoHP > 0) {
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const username = userTurn ? msg.author.username : opponent.username;
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await msg.say(`${username}, do you fight, guard, special, or run?`);
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try {
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const turn = await msg.channel.awaitMessages(res => res.author.id === (userTurn ? msg.author.id : opponent.id), {
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max: 1,
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time: 15000,
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errors: ['time']
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});
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const choice = turn.first().content.toLowerCase();
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if (choice === 'fight') {
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const damage = Math.floor(Math.random() * (guard ? 50 : 100)) + 1;
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await msg.say(`${username} deals ${damage} damage!`);
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if (userTurn) oppoHP = oppoHP - damage;
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else userHP = userHP - damage;
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if (guard) guard = false;
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if (userTurn) userTurn = false;
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else userTurn = true;
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} else if (choice === 'guard') {
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await msg.say(`${username} guards!`);
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guard = true;
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if (userTurn) userTurn = false;
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else userTurn = true;
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} else if (choice === 'special') {
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const hit = Math.floor(Math.random() * 2) + 1;
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if (hit === 1) {
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const damage = Math.floor(Math.random() * (guard ? 150 : 300)) + 1;
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await msg.say(`${username} deals ${damage} damage!`);
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if (userTurn) oppoHP = oppoHP - damage;
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else userHP = userHP - damage;
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if (guard) guard = false;
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if (userTurn) userTurn = false;
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else userTurn = true;
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} else {
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await msg.say('It missed!');
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if (guard) guard = false;
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if (userTurn) userTurn = false;
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else userTurn = true;
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}
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} else if (choice === 'run') {
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await msg.say(`${username} flees!`);
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if (userTurn) userHP = 0;
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else oppoHP = 0;
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} else await msg.say('I do not understand what you want to do.');
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} catch (err) {
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await msg.say('Time!');
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break;
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}
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}
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return msg.say(stripIndents`
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The match is over!
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Winner: ${(userHP > oppoHP) ? `${msg.author.username} (${userHP})` : `${opponent.username} (${oppoHP})`}!
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Loser: ${(userHP > oppoHP) ? `${opponent.username} (${oppoHP})` : `${msg.author.username} (${userHP})`}...
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`);
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} else return msg.say('Guess that was a no then...');
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} catch (err) {
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return msg.say('Looks like they declined...');
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}
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}
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};
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+1
-1
@@ -1,6 +1,6 @@
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{
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{
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"name": "xiaobot",
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"name": "xiaobot",
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"version": "21.3.0",
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"version": "21.4.0",
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"description": "A Discord Bot",
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"description": "A Discord Bot",
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"main": "Shard.js",
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"main": "Shard.js",
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"scripts": {
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"scripts": {
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