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updoot
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@@ -1,41 +0,0 @@
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const Command = require('../../structures/Command');
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module.exports = class PortalSendCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'portal-send',
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group: 'random',
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memberName: 'portal-send',
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description: 'Send a message to a random channel that has a portal open.',
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guildOnly: true,
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args: [
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{
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key: 'message',
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prompt: 'What message do you want to send?',
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type: 'string',
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validate: (message) => {
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if (message.length > 1500) return 'Message must be under 1500 characters.';
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else if (!/(discord(\.gg\/|app\.com\/invite\/|\.me\/))/gi.test(message)) return true;
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else return 'Please do not send invites.';
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}
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}
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]
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});
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}
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async run(msg, args) {
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const { message } = args;
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const channel = this.client.channels.filter((c) => {
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if (c.type !== 'text' || !c.topic || msg.guild.id === c.guild.id) return false;
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else if (c.topic.includes('<portal>')) return true;
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else return false;
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}).random();
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if (!channel) return msg.say('Aww... No channel has an open portal...');
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try {
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await channel.send(`**${msg.author.tag} (${msg.guild.name}):** ${message}`);
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return msg.say(`Message sent to **${channel.guild.name}**!`);
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} catch (err) {
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return msg.say('Failed to send message...');
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}
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}
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};
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