mirror of
https://github.com/arthur-pbty/xiao.git
synced 2026-06-22 01:57:54 +02:00
updoot
This commit is contained in:
@@ -1,124 +0,0 @@
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const Command = require('../../structures/Command');
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const { stripIndents } = require('common-tags');
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module.exports = class BattleCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'battle',
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aliases: ['fight', 'death-battle'],
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group: 'games',
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memberName: 'battle',
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description: 'Engage in a turn-based battle against another user or the AI.',
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guildOnly: true,
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args: [
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{
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key: 'opponent',
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prompt: 'Who would you like to battle?',
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type: 'user',
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default: 'AI'
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}
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]
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});
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this.fighting = new Set();
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}
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async run(msg, args) { // eslint-disable-line complexity
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const opponent = args.opponent;
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if (opponent.bot) return msg.say('Bots may not be fought.');
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if (opponent.id === msg.author.id) return msg.say('You may not fight yourself.');
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if (this.fighting.has(msg.guild.id)) return msg.say('Only one fight may be occurring per server.');
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this.fighting.add(msg.guild.id);
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try {
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if (opponent !== 'AI') {
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await msg.say(`${opponent}, do you accept this challenge? **__Y__es** or **No**?`);
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const verify = await msg.channel.awaitMessages((res) => res.author.id === opponent.id, {
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max: 1,
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time: 30000
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});
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if (!verify.size || !['yes', 'y'].includes(verify.first().content.toLowerCase())) {
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this.fighting.delete(msg.guild.id);
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return msg.say('Looks like they declined...');
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}
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}
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let userHP = 500;
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let oppoHP = 500;
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let userTurn = false;
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let guard = false;
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const reset = (changeGuard = true) => {
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if (userTurn) userTurn = false;
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else userTurn = true;
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if (changeGuard && guard) guard = false;
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};
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const dealDamage = (damage) => {
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if (userTurn) oppoHP -= damage;
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else userHP -= damage;
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};
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const forfeit = () => {
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if (userTurn) userHP = 0;
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else oppoHP = 0;
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};
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while (userHP > 0 && oppoHP > 0) { // eslint-disable-line no-unmodified-loop-condition
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const user = userTurn ? msg.author : opponent;
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let choice;
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if (opponent !== 'AI' || (opponent === 'AI' && userTurn)) {
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const id = userTurn ? msg.author.id : opponent.id;
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await msg.say(stripIndents`
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${user}, do you **fight**, **guard**, **special**, or **run**?
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**${msg.author.username}**: ${userHP}HP
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**${opponent === 'AI' ? 'AI' : opponent.username}**: ${oppoHP}HP
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`);
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const turn = await msg.channel.awaitMessages((res) => res.author.id === id, {
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max: 1,
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time: 30000
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});
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if (!turn.size) {
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await msg.say('Time!');
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forfeit();
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break;
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}
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choice = turn.first().content.toLowerCase();
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} else {
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const choices = ['fight', 'guard', 'special'];
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choice = choices[Math.floor(Math.random() * choices.length)];
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}
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if (choice === 'fight') {
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const damage = Math.floor(Math.random() * (guard ? 10 : 100)) + 1;
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await msg.say(`${user} deals **${damage}** damage!`);
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dealDamage(damage);
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reset();
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} else if (choice === 'guard') {
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await msg.say(`${user} guards!`);
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guard = true;
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reset(false);
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} else if (choice === 'special') {
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const hit = Math.floor(Math.random() * 4) + 1;
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if (hit === 1) {
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const damage = Math.floor(Math.random() * ((guard ? 300 : 150) - 100 + 1) + 100);
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await msg.say(`${user} deals **${damage}** damage!`);
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dealDamage(damage);
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reset();
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} else {
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await msg.say(`${user}'s attack missed!`);
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reset();
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}
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} else if (choice === 'run') {
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await msg.say(`${user} flees!`);
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forfeit();
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break;
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} else {
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await msg.say(`${user}, I do not understand what you want to do.`);
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}
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}
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this.fighting.delete(msg.guild.id);
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return msg.say(stripIndents`
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The match is over!
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**Winner:** ${userHP > oppoHP ? `${msg.author} (${userHP}HP)` : `${opponent} (${oppoHP}HP)`}
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**Loser:** ${userHP > oppoHP ? `${opponent} (${oppoHP}HP)` : `${msg.author} (${userHP}HP)`}
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`);
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} catch (err) {
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this.fighting.delete(msg.guild.id);
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return msg.say(`Oh no, an Error occurred: \`${err.message}\`. Try again later!`);
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}
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}
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};
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@@ -1,83 +0,0 @@
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const Command = require('../../structures/Command');
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const snekfetch = require('snekfetch');
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const { stripIndents } = require('common-tags');
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const { wordnikKey } = require('../../config');
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module.exports = class HangmanCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'hangman',
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group: 'games',
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memberName: 'hangman',
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description: 'Play a game of hangman.',
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guildOnly: true
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});
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this.playing = new Set();
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}
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async run(msg) {
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if (this.playing.has(msg.guild.id)) return msg.say('Only one game may be occurring per server.');
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this.playing.add(msg.guild.id);
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try {
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const { body } = await snekfetch
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.get('http://api.wordnik.com:80/v4/words.json/randomWord')
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.query({
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hasDictionaryDef: true,
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minCorpusCount: 0,
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maxCorpusCount: -1,
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minDictionaryCount: 1,
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maxDictionaryCount: -1,
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minLength: -1,
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maxLength: -1,
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api_key: wordnikKey
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});
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const word = body.word.toLowerCase().replace(/[ ]/g, '-');
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let points = 0;
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const confirmation = [];
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const incorrect = [];
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const display = '_'.repeat(word.length).split('');
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while (word.length !== confirmation.length && points < 7) {
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await msg.code(null, stripIndents`
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___________
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| |
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| ${points > 0 ? 'O' : ''}
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| ${points > 2 ? '—' : ' '}${points > 1 ? '|' : ''}${points > 3 ? '—' : ''}
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| ${points > 4 ? '/' : ''} ${points > 5 ? '\\' : ''}
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===========
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The word is: ${display.join(' ')}. Which letter do you choose?
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`);
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const guess = await msg.channel.awaitMessages((res) => res.author.id === msg.author.id, {
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max: 1,
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time: 30000
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});
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if (!guess.size) {
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await msg.say('Time!');
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break;
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}
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const choice = guess.first().content.toLowerCase();
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if (confirmation.includes(choice) || incorrect.includes(choice)) {
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await msg.say('You have already picked that letter!');
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} else if (word.includes(choice)) {
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await msg.say('Nice job!');
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for (let i = 0; i < word.length; i++) {
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if (word[i] === choice) {
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confirmation.push(word[i]);
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display[i] = word[i];
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}
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}
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} else {
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await msg.say('Nope!');
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incorrect.push(choice);
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points++;
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}
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}
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this.playing.delete(msg.guild.id);
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if (word.length === confirmation.length) return msg.say(`You won, it was ${word}!`);
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else return msg.say(`Too bad... It was ${word}...`);
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} catch (err) {
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this.playing.delete(msg.guild.id);
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return msg.say(`Oh no, an Error occurred: \`${err.message}\`. Try again later!`);
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}
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}
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};
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@@ -1,18 +0,0 @@
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const Command = require('../../structures/Command');
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module.exports = class LotteryCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'lottery',
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group: 'games',
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memberName: 'lottery',
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description: 'Attempt to win the lottery, with a 1 in 100 chance of winning.'
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});
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}
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run(msg) {
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const lottery = Math.floor(Math.random() * 100) + 1;
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if (lottery === 1) return msg.reply(`Wow! You actually won! Great job!`);
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else return msg.reply(`Nope, sorry, you lost.`);
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}
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};
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@@ -1,48 +0,0 @@
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const Command = require('../../structures/Command');
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const { MessageEmbed } = require('discord.js');
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const math = require('mathjs');
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const { operations, difficulties, maxValues } = require('../../assets/json/math-game');
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module.exports = class MathGameCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'math-game',
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group: 'games',
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memberName: 'math-game',
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description: 'See how fast you can answer a math problem in a given time limit.',
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clientPermissions: ['EMBED_LINKS'],
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args: [
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{
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key: 'difficulty',
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prompt: `What should the difficulty of the game be? One of: ${difficulties.join(', ')}`,
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type: 'string',
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validate: (difficulty) => {
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if (difficulties.includes(difficulty.toLowerCase())) return true;
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else return `The difficulty must be one of: ${difficulties.join(', ')}`;
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},
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parse: (difficulty) => difficulty.toLowerCase()
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}
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]
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});
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}
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async run(msg, args) {
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const { difficulty } = args;
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const operation = operations[Math.floor(Math.random() * operations.length)];
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const value1 = Math.floor(Math.random() * maxValues[difficulty]) + 1;
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const value2 = Math.floor(Math.random() * maxValues[difficulty]) + 1;
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const expression = `${value1} ${operation} ${value2}`;
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const answer = math.eval(expression).toString();
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const embed = new MessageEmbed()
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.setTitle('You have 10 seconds to answer:')
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.setDescription(expression);
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await msg.embed(embed);
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const msgs = await msg.channel.awaitMessages((res) => res.author.id === msg.author.id, {
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max: 1,
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time: 10000
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});
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if (!msgs.size) return msg.say(`Time! It was ${answer}, sorry!`);
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if (msgs.first().content !== answer) return msg.say(`Nope, sorry, it's ${answer}.`);
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else return msg.say('Nice job! 10/10! You deserve some cake!');
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}
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};
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@@ -1,42 +0,0 @@
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const Command = require('../../structures/Command');
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const { MessageEmbed } = require('discord.js');
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const { stripIndents } = require('common-tags');
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const snekfetch = require('snekfetch');
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module.exports = class QuizCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'quiz',
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aliases: ['jeopardy'],
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group: 'games',
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memberName: 'quiz',
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description: 'Answer a true/false quiz question.',
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clientPermissions: ['EMBED_LINKS']
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});
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}
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async run(msg) {
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const { body } = await snekfetch
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.get('https://opentdb.com/api.php')
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.query({
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amount: 1,
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type: 'boolean',
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encode: 'url3986'
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});
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const answer = body.results[0].correct_answer.toLowerCase();
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const embed = new MessageEmbed()
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.setTitle('You have 15 seconds to answer this question:')
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.setDescription(stripIndents`
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**${decodeURIComponent(body.results[0].category)}**
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True or False: ${decodeURIComponent(body.results[0].question)}
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`);
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await msg.embed(embed);
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const msgs = await msg.channel.awaitMessages((res) => res.author.id === msg.author.id, {
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max: 1,
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time: 15000
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});
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if (!msgs.size) return msg.say(`Time! It was ${answer}, sorry!`);
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if (msgs.first().content.toLowerCase() !== answer) return msg.say(`Nope, sorry, it's ${answer}.`);
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else return msg.say('Nice job! 10/10! You deserve some cake!');
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}
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};
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@@ -1,42 +0,0 @@
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const Command = require('../../structures/Command');
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const choices = ['paper', 'rock', 'scissors'];
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module.exports = class RockPaperScissorsCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'rock-paper-scissors',
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aliases: ['rps'],
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group: 'games',
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memberName: 'rock-paper-scissors',
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description: 'Play Rock-Paper-Scissors.',
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args: [
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{
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key: 'choice',
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prompt: 'Rock, Paper, or Scissors?',
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type: 'string',
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parse: (choice) => choice.toLowerCase()
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}
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]
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});
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}
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run(msg, args) { // eslint-disable-line consistent-return
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const { choice } = args;
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const response = choices[Math.floor(Math.random() * choices.length)];
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if (choice === 'rock') {
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if (response === 'rock') return msg.say('Rock! Aw... A tie...');
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else if (response === 'paper') return msg.say('Paper! Yes! I win!');
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else if (response === 'scissors') return msg.say('Scissors! Aw... I lose...');
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} else if (choice === 'paper') {
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if (response === 'rock') return msg.say('Rock! Aw... I lose...');
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else if (response === 'paper') return msg.say('Paper! Aw... A tie...');
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else if (response === 'scissors') return msg.say('Scissors! Yes! I win!');
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} else if (choice === 'scissors') {
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if (response === 'rock') return msg.say('Rock! Yes! I win!');
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else if (response === 'paper') return msg.say('Paper! Aw... I lose...');
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else if (response === 'scissors') return msg.say('Scissors! Aw... A tie...');
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} else {
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return msg.say('I win by default, you little cheater.');
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}
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}
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};
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@@ -1,31 +0,0 @@
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const Command = require('../../structures/Command');
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const { stripIndents } = require('common-tags');
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const slots = [':grapes:', ':tangerine:', ':pear:', ':cherries:', ':lemon:'];
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module.exports = class SlotsCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'slots',
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group: 'games',
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memberName: 'slots',
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description: 'Play a game of slots.'
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});
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}
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run(msg) {
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const slotOne = slots[Math.floor(Math.random() * slots.length)];
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const slotTwo = slots[Math.floor(Math.random() * slots.length)];
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const slotThree = slots[Math.floor(Math.random() * slots.length)];
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if (slotOne === slotTwo && slotOne === slotThree) {
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return msg.say(stripIndents`
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${slotOne}|${slotTwo}|${slotThree}
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Wow! You won! Great job... er... luck!
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`);
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} else {
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return msg.say(stripIndents`
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${slotOne}|${slotTwo}|${slotThree}
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Aww... You lost... Guess it's just bad luck, huh?
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`);
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}
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}
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};
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@@ -1,43 +0,0 @@
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const Command = require('../../structures/Command');
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const { MessageEmbed } = require('discord.js');
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const { sentences, difficulties, times } = require('../../assets/json/typing-game');
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module.exports = class TypingGameCommand extends Command {
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constructor(client) {
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super(client, {
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name: 'typing-game',
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group: 'games',
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memberName: 'typing-game',
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description: 'See how fast you can type a sentence in a given time limit.',
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clientPermissions: ['EMBED_LINKS'],
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args: [
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{
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key: 'difficulty',
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prompt: `What should the difficulty of the game be? One of: ${difficulties.join(', ')}`,
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type: 'string',
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validate: (difficulty) => {
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if (difficulties.includes(difficulty.toLowerCase())) return true;
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else return `The difficulty must be one of: ${difficulties.join(', ')}`;
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||||
},
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parse: (difficulty) => difficulty.toLowerCase()
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}
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]
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});
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}
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async run(msg, args) {
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const { difficulty } = args;
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const sentence = sentences[Math.floor(Math.random() * sentences.length)];
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const time = times[difficulty];
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const embed = new MessageEmbed()
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.setTitle(`You have ${time / 1000} seconds to type:`)
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.setDescription(sentence);
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await msg.embed(embed);
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const msgs = await msg.channel.awaitMessages((res) => res.author.id === msg.author.id, {
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max: 1,
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time
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});
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if (!msgs.size || msgs.first().content !== sentence) return msg.say('Sorry! You lose!');
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else return msg.say('Nice job! 10/10! You deserve some cake!');
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||||
}
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};
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Reference in New Issue
Block a user