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Bug fixes and basic improvements
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+4
-4
@@ -58,16 +58,16 @@ class CanvasUtil {
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return ctx;
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}
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static distort(ctx, amplitude, x, y, width, height) {
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static distort(ctx, amplitude, x, y, width, height, strideLevel = 4) {
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const data = ctx.getImageData(x, y, width, height);
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const temp = ctx.getImageData(x, y, width, height);
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const stride = width * 4;
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const stride = width * strideLevel;
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for (let i = 0; i < width; i++) {
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for (let j = 0; j < height; j++) {
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const xs = Math.round(amplitude * Math.sin(2 * Math.PI * 3 * (j / height)));
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const ys = Math.round(amplitude * Math.cos(2 * Math.PI * 3 * (i / width)));
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const dest = (j * stride) + (i * 4);
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const src = ((j + ys) * stride) + ((i + xs) * 4);
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const dest = (j * stride) + (i * strideLevel);
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const src = ((j + ys) * stride) + ((i + xs) * strideLevel);
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data.data[dest] = temp.data[src];
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data.data[dest + 1] = temp.data[src + 1];
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data.data[dest + 2] = temp.data[src + 2];
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