mirror of
https://github.com/arthur-pbty/xiao.git
synced 2026-06-03 23:36:43 +02:00
Finish removing "Oh no, an error occurred"
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@@ -10,6 +10,7 @@ module.exports = class PickANumberCommand extends Command {
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group: 'games-mp',
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memberName: 'pick-a-number',
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description: 'Two players pick a number between 1 and 10. Whoever\'s closer wins.',
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game: true,
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args: [
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{
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key: 'opponent',
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@@ -22,66 +23,48 @@ module.exports = class PickANumberCommand extends Command {
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async run(msg, { opponent }) {
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if (opponent.id === msg.author.id) return msg.reply('You may not play against yourself.');
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if (this.client.blacklist.user.includes(opponent.id)) return msg.reply('This user is blacklisted.');
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const current = this.client.games.get(msg.channel.id);
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if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
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this.client.games.set(msg.channel.id, { name: this.name });
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try {
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const clientOpp = opponent.id === this.client.user.id;
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if (!opponent.bot) {
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await msg.say(`${opponent}, do you accept this challenge?`);
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const verification = await verify(msg.channel, opponent);
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if (!verification) {
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this.client.games.delete(msg.channel.id);
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return msg.say('Looks like they declined...');
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}
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}
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await msg.say(`${msg.author}, pick a number from 1 to 10.`);
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let userTurn = true;
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let player1Pick = null;
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const filter = res => {
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if (res.author.id !== (userTurn ? msg.author.id : opponent.id)) return false;
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const num = Number.parseInt(res.content, 10);
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if (!userTurn && num === player1Pick) return false;
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return num && nums.includes(num);
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};
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const player1 = await msg.channel.awaitMessages({
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const clientOpp = opponent.id === this.client.user.id;
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if (!opponent.bot) {
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await msg.say(`${opponent}, do you accept this challenge?`);
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const verification = await verify(msg.channel, opponent);
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if (!verification) return msg.say('Looks like they declined...');
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}
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await msg.say(`${msg.author}, pick a number from 1 to 10.`);
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let userTurn = true;
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let player1Pick = null;
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const filter = res => {
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if (res.author.id !== (userTurn ? msg.author.id : opponent.id)) return false;
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const num = Number.parseInt(res.content, 10);
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if (!userTurn && num === player1Pick) return false;
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return num && nums.includes(num);
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};
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const player1 = await msg.channel.awaitMessages({
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filter,
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max: 1,
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time: 30000
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});
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if (!player1.size) return msg.say('I guess you didn\'t want to play after all...');
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player1Pick = Number.parseInt(player1.first().content, 10);
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let player2Pick;
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if (opponent.bot) {
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const valid = nums.filter(num => num !== player1Pick);
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player2Pick = valid[Math.floor(Math.random() * valid.length)];
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await msg.say(`Okay, ${clientOpp ? 'I' : `${opponent}`} pick${clientOpp ? '' : 's'} ${player2Pick}!`);
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} else {
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userTurn = false;
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await msg.say(`${opponent}, pick a number from 1 to 10, except ${player1Pick}.`);
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const player2 = await msg.channel.awaitMessages({
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filter,
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max: 1,
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time: 30000
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});
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if (!player1.size) {
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this.client.games.delete(msg.channel.id);
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return msg.say('I guess you didn\'t want to play after all...');
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}
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player1Pick = Number.parseInt(player1.first().content, 10);
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let player2Pick;
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if (opponent.bot) {
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const valid = nums.filter(num => num !== player1Pick);
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player2Pick = valid[Math.floor(Math.random() * valid.length)];
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await msg.say(`Okay, ${clientOpp ? 'I' : `${opponent}`} pick${clientOpp ? '' : 's'} ${player2Pick}!`);
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} else {
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userTurn = false;
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await msg.say(`${opponent}, pick a number from 1 to 10, except ${player1Pick}.`);
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const player2 = await msg.channel.awaitMessages({
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filter,
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max: 1,
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time: 30000
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});
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if (!player2.size) {
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this.client.games.delete(msg.channel.id);
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return msg.say('I guess you didn\'t want to play after all...');
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}
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player2Pick = Number.parseInt(player2.first().content, 10);
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}
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const num = Math.floor(Math.random() * 10) + 1;
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const winNum = [player1Pick, player2Pick].sort((a, b) => Math.abs(num - a) - Math.abs(num - b))[0];
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const winner = winNum === player1Pick ? msg.author : opponent;
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const clientWin = clientOpp && this.client.user.id === winner.id;
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this.client.games.delete(msg.channel.id);
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return msg.say(`The number was **${num}**! ${clientWin ? 'I' : winner} win${clientWin ? '' : 's'}!`);
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} catch (err) {
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this.client.games.delete(msg.channel.id);
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throw err;
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if (!player2.size) return msg.say('I guess you didn\'t want to play after all...');
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player2Pick = Number.parseInt(player2.first().content, 10);
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}
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const num = Math.floor(Math.random() * 10) + 1;
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const winNum = [player1Pick, player2Pick].sort((a, b) => Math.abs(num - a) - Math.abs(num - b))[0];
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const winner = winNum === player1Pick ? msg.author : opponent;
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const clientWin = clientOpp && this.client.user.id === winner.id;
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return msg.say(`The number was **${num}**! ${clientWin ? 'I' : winner} win${clientWin ? '' : 's'}!`);
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}
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};
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