diff --git a/commands/games-mp/poker.js b/commands/games-mp/poker.js index 23c16c3d..8a0af332 100644 --- a/commands/games-mp/poker.js +++ b/commands/games-mp/poker.js @@ -35,6 +35,7 @@ module.exports = class PokerCommand extends Command { async run(msg, { playersCount }) { const current = this.client.games.get(msg.channel.id); if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`); + await msg.say(`**The \`${this.name}\` command is currently in beta. Do not expect it to work properly.**`); this.client.games.set(msg.channel.id, { name: this.name, data: { @@ -260,9 +261,9 @@ module.exports = class PokerCommand extends Command { turnPlayer.currentBet += raiseValue + (data.currentBet - turnPlayer.currentBet); await msg.say(`${turnPlayer.user} **raises $${formatNumber(raiseValue)}**.`); } else if (choiceAction === 'call') { - turnPlayer.money -= (data.currentBet - turnPlayer.currentBet); - turnPlayer.currentBet += (data.currentBet - turnPlayer.currentBet); - data.pot += (data.currentBet - turnPlayer.currentBet); + turnPlayer.money -= data.currentBet - turnPlayer.currentBet; + turnPlayer.currentBet += data.currentBet - turnPlayer.currentBet; + data.pot += data.currentBet - turnPlayer.currentBet; await msg.say(`${turnPlayer.user} **calls $${formatNumber(data.currentBet)}**.`); } else if (choiceAction === 'fold') { await msg.say(`${turnPlayer.user} **folds**.`);