Russian Roulette many players

This commit is contained in:
Dragon Fire
2021-05-02 08:52:28 -04:00
parent 44867024c4
commit 92ecb40cbf
2 changed files with 47 additions and 30 deletions
+46 -29
View File
@@ -1,6 +1,6 @@
const Command = require('../../structures/Command'); const Command = require('../../structures/Command');
const { stripIndents } = require('common-tags'); const { stripIndents } = require('common-tags');
const { shuffle, verify } = require('../../util/Util'); const { shuffle, verify, awaitPlayers, removeFromArray } = require('../../util/Util');
module.exports = class RussianRouletteCommand extends Command { module.exports = class RussianRouletteCommand extends Command {
constructor(client) { constructor(client) {
@@ -12,58 +12,75 @@ module.exports = class RussianRouletteCommand extends Command {
description: 'Who will pull the trigger and die first?', description: 'Who will pull the trigger and die first?',
args: [ args: [
{ {
key: 'opponent', key: 'playersCount',
prompt: 'What user would you like to play against? To play against AI, choose me.', prompt: 'How many players are you expecting to have?',
type: 'user' type: 'integer',
min: 1,
max: 7
} }
] ]
}); });
} }
async run(msg, { opponent }) { async run(msg, { playersCount }) {
if (opponent.id === msg.author.id) return msg.reply('You may not challenge yourself.');
if (this.client.blacklist.user.includes(opponent.id)) return msg.reply('This user is blacklisted.');
const current = this.client.games.get(msg.channel.id); const current = this.client.games.get(msg.channel.id);
if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`); if (current) return msg.reply(`Please wait until the current game of \`${current.name}\` is finished.`);
this.client.games.set(msg.channel.id, { name: this.name }); this.client.games.set(msg.channel.id, { name: this.name });
try { try {
if (!opponent.bot) { const awaitedPlayers = await awaitPlayers(msg, playersCount, 1, this.client.blacklist.user);
await msg.say(`${opponent}, do you accept this challenge?`); if (!awaitedPlayers) {
const verification = await verify(msg.channel, opponent); this.client.games.delete(msg.channel.id);
if (!verification) { return msg.say('Game could not be started...');
this.client.games.delete(msg.channel.id);
return msg.say('Looks like they declined...');
}
} }
let userTurn = true; const players = new Collection();
for (const player of awaitedPlayers) {
players.set(player, {
id: player,
user: await this.client.users.fetch(player)
});
}
players.set(this.client.user.id, {
id: this.client.user.id,
user: this.client.user
});
const turn = shuffle(players.map(player => player.id));
const gun = shuffle([true, false, false, false, false, false, false, false]); const gun = shuffle([true, false, false, false, false, false, false, false]);
let round = 0; let round = 0;
let winner = null; let loser = null;
let quit = false;
while (!winner) { while (!winner) {
const player = userTurn ? msg.author : opponent; const player = players.get(turn[0]);
const notPlayer = userTurn ? opponent : msg.author; turn.push(turn[0]);
turn.shift();
if (gun[round]) { if (gun[round]) {
await msg.say(`**${player.tag}** pulls the trigger... **And dies!**`); await msg.say(`**${player.tag}** pulls the trigger... **And dies!**`);
winner = notPlayer; loser = player;
} else { } else {
await msg.say(stripIndents` await msg.say(stripIndents`
**${player.tag}** pulls the trigger... **And lives...** **${player.tag}** pulls the trigger... **And lives...**
${opponent.bot ? 'Continue?' : `Will you take the gun, ${notPlayer}?`} (${8 - round - 1} shots left) ${opponent.bot ? '' : `Will you take the gun, ${players.get(turn[0]).user}?`}
`); `);
const keepGoing = await verify(msg.channel, opponent.bot ? msg.author : notPlayer); if (!opponent.bot) {
if (!keepGoing) { let first = true;
if (opponent.bot) winner = opponent; for (const next of turn) {
else winner = player; const nextPlayer = players.get(next);
quit = true; if (!first) {
await msg.say(stripIndents`
Coward.
${nextPlayer.user}, will YOU take the gun?
`);
}
if (first) first = false;
const keepGoing = await verify(msg.channel, nextPlayer.user);
if (keepGoing) break;
players.delete(next);
removeFromArray(turn, next);
}
} }
round++; round++;
userTurn = !userTurn;
} }
} }
this.client.games.delete(msg.channel.id); this.client.games.delete(msg.channel.id);
if (quit) return msg.say(`${winner} wins, because their opponent was a coward.`); return msg.say(`The loser is ${loser.user}!`);
return msg.say(`The winner is ${winner}!`);
} catch (err) { } catch (err) {
this.client.games.delete(msg.channel.id); this.client.games.delete(msg.channel.id);
throw err; throw err;
+1 -1
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@@ -1,6 +1,6 @@
{ {
"name": "xiao", "name": "xiao",
"version": "138.4.0", "version": "138.5.0",
"description": "Your personal server companion.", "description": "Your personal server companion.",
"main": "Xiao.js", "main": "Xiao.js",
"private": true, "private": true,